Often one may stumble across an online image that is wholly inspiring for game purposes. Ethan Nicolle (co-creator of Axe Cop) posted a story to the Bearmageddon News Network website and it was so fantastic that we simply had to reach out to him for permission to share our inspiration. Ethan has graciously allowed to use the image commissioned by BNN so that we can bring you the horror that is the Grizzly Boar.
You are browsing archives for
Category: Additional Content
Looking for things to bring to your table?
Companion #18 released!
Sanctum Secorum #18 – The People of the Pit
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the free Sanctum Secorum #18 Companion HERE!
“People of the Pit features a pair of prospectors, Starr Anderson and the narrator, Frank, who are exploring the North, looking for gold. There are hints of a backstory between the two men, painting them as more than mere prospectors and it creates an anticipation for oddness to come. We are then introduced to a secondary narrator. A man who, in classic fashion, crawls (near-dead) into the men’s camp. And the manner of his crawling is horrific in itself. This is no collapsing half-stagger, no dragging himself along the floor, but as the narrator says, ‘it was like a baby crawling upstairs. The forepaws lifted themselves in grotesquely infantile fashion’ . On top of this, he wears a band of gold round his waist, and a chain. Gold, of course, is what has brought the explorers to this place, but when they remove it, ‘it was like no gold I had ever handled. […] it had an unclean, viscid life of its own. It clung to the file. […] It was – loathsome’ . Something is clearly not right when a man in search of gold actively throws it away.
The story then turns to the tale of the narrator, telling a story of a lost civilisation in the bottom of a ravine. Not any old ravine, however, but ‘Imagine the Grand Canyon five times as wide and with the bottom dropped out’. As one can expect, it gets a lot weirder from there…”
Welcome to the Sanctum Secorum podcast where even attending a convention cannot disrupt things. While the Keepers of Mysteries attend Gamehole Con I, the Gatekeeper of the Sanctum, bring you the latest episode. Tonight the Keepers discuss a story by Abraham Merritt and bring it to your DCC table!
Sanctum Secorum #17 – A Night in the Lonesome October
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the free Sanctum Secorum #17 Companion here!
“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”
Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!
Sanctum Secorum #16 – Purple Priestess of the Mad Moon
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the free Sanctum Secorum #16 Companion here!
“Harvey Selden goes down to Mars from an observation ship, and accepts an invitation to visit Firsa Mak’s house by his friend Bentham. He meets a martian woman, Lella, of a type he has not seen before. From there he is shanghaied into observing the Purple Priestess Mad Moon ritual and isn’t able to cope, but survives. The others want him to tell the Bureau, but he runs for Earth instead, into therapy. However, at the end a communique arrives from Lella, saying she is waiting for him at the next ritual.”
Welcome to the Sanctum Secorum podcast. In this episode we look at a work by the Queen of the Space Opera, Leigh Brackett. In addition, we have bonus content to bring to your DCC RPG table including a mini-adventure!
Sanctum Secorum #15 – Kamandi: The Last Boy on Earth
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the free Sanctum Secorum #15 Companion here!
“Kamandi is the last survivor of the human outpost in the “Command D” bunker near what was once New York City. “Kamandi” is a corruption of “Command D”; it is unclear if Kamandi ever had any other name. Raised by his elderly grandfather, Kamandi has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a wolf, Kamandi leaves the bunker in search of other human outposts.
He soon discovers that the only other intelligent humans left on Earth are Ben Boxer and his friends Steve and Renzi, a trio of mutants genetically engineered to survive in Earth A.D. He also makes a number of animal friends including Dr. Canus, the canine scientist of Great Caesar (leader of the Tiger Empire) and Caesar’s teenage son Tuftan. Later additions to the cast included the alien woman Pyra, the girl Spirit and the consulting detective Mylock Bloodstalker and his associate Doile. Even the most sympathetic animals however are nonplussed by Kamandi and Ben’s ability to speak.
Kamandi and his friends set out to explore the world of Earth A.D., in hopes of one day restoring humanity to sentience and civilization.”
Welcome to the Sanctum Secorum podcast. In this episode we get to unite the work of the immortal Jack Kirby with special guest Jim Wampler’s long awaited Mutant Crawl Classics!
In addition, we have bonus content to bring to your DCC game while you wait that shiny new MCC book…after the jump!
Sanctum Secorum #14 – Conan: The Jewels of Gwahlur
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the Sanctum Secorum #14 Companion here!
Conan, following legends of this treasure, has travelled to Keshan and offered his services to train and lead Keshan’s army against their neighbour, Punt. However, Thutmekri, a Stygian rogue with similar intentions, and his Shemitish partner, Zargheba, also arrive in the country with an offer of a military alliance with another of Punt’s neighbours, Zembabwei, with some of the Teeth to seal their pact. The high priest of Keshan, Gorulga, announces that a decision on the matter can only be made after consulting Yelaya, the mummified oracle of Alkmeenon. This is all the treasure hunters require. Zargheba joins Gorulga in his expedition while Conan travels ahead of them.
Welcome to the Sanctum Secorum podcast. In this episode we delve into the character for whom Sword & Sorcery is named, that mightiest of barbarians, Conan!
In addition, we have bonus content to bring to your game. How about a new adventure from David Baity?! That and more…after the jump!
Sanctum Secorum #13 – Down to a Sunless Sea
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the Sanctum Secorum #13 Companion here!
Brant’s life had been hard after the courts had sent him to the penal colony on Trivium Charontis on Mars. Since working his way to freedom, he had run guns to the High Clan princes, sold them liquor and forbidden tobacco, and peddled narcotics to the soft, timid Earthsider clerks. He had stolen, he had cheated at cards, he had killed a man more than once…
Now, fleeing from justice across the ancient dust oceans of Mars he had no way of knowing that he was running toward the most fantastic adventure and man had ever lived – toward refuge more absolute that any man had ever dreamed of – by the banks of secret rivers, in caverns yet unmeasured by man, on the shore of a sea the sun had never seen!
Welcome to the Sanctum Secorum podcast. In this episode we cast our gaze skyward to the Mars of Lin Carter’s Down to a Sunless Sea and to Harley Stroh’s Peril on the Purple Planet.
In addition, we have bonus content to bring to your game: items, monsters, and so much more…after the jump.
Episode #12 – Kothar: Barbarian Swordsman
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the Sanctum Secorum #12 Companion here!
From the world beyond–or past–time Kothar comes. From out of the deepest, most violent recesses of mankind’s collective memory, Kothar the gigantic barbarian strides, the enchanted sword Frostfire glittering in his mighty hand. Lusty, hot-blooded, masterful, unafraid of things real or unreal, Kothar dominates the misty, bloody world before recorded time. Yet, though Kothar’s world existed in another age–perhaps another dimension–it springs vividly to life. Mapped, charted, chronicled, Kothar’s fantastic world suddenly becomes real–the sorcerers, dragons, witches, evil potions, unspeakable monsters. And Kothar, an epic hero for any age, overshadows everything.
Welcome to the Sanctum Secorum podcast. In this episode we look at the world of Gardner F Fox’s Kothar: Barbarian Swordsman.
In addition, we have bonus content to bring to your game: classes, magic items and so much more…after the jump.
Episode #11 – Another Fine Myth
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Spotify | TuneIn | RSS
Get the Sanctum Secorum #11 Companion here!
Skeeve, a magician‘s apprentice and wannabe thief from the dimension Klah, tries to learn the basics of magic from Master Magician Garkin for several months but to no avail. Skeeve can do little more than float a feather or light a candle using magic. Wanting to convince Skeeve that being a thief is not as good as being a magician, Garkin summons a demon. During the summoning an assassin barges into the hut, and Garkin and the assassin kill each other. Skeeve is left alone with the demon. To Skeeve’s surprise the demon politely introduces himself as Aahz. Aahz explains that demon is slang for Dimension Traveler. He further explains that there are thousands of dimensions with different races in them, and that he is from the dimension of Perv, making Aahz a Pervect, while Skeeve is a Klahd. Aahz is a master magician like Garkin but loses his magical powers during the summoning ritual (due to a practical joke played on him by Garkin) and becomes stranded in Klah. Aahz volunteers to take Skeeve on as his apprentice and teach him magic. The pair then embark on a series of misadventures.
Welcome to the Sanctum Secorum podcast. In this episode, in honor of April 1st, we’ll take the opportunity to look at the lighter side of fantasy with Robert Asprin’s Another Fine Myth!
In addition, we have bonus content to bring to your game: classes, magic items and so much more…after the jump.