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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #49 – The Charwoman’s Shadow

Tonight the Keepers of Mystery discuss a work by Lord Dunsany, The Charwoman’s Shadow. Published in 1926, before the term “fantasy” had ever been used to describe the genre.

An old woman who spends her days scrubbing the floors might be an unlikely damsel in distress, but Lord Dunsany proves once again his mastery of the fantastical. The Charwoman’s Shadow is a beautiful tale of a sorcerer’s apprentice who discovers his master’s nefarious usage of stolen shadows, and vows to save the charwoman from her slavery.

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Sanctum Secorum #48 – The Dolphin Cross

Sanctum Secorum Quarterly – COMING SOON!

The story picks up the saga of the two protagonists from the Face in the Frost, Prospero and, to a much lesser extent, Roger Bacon. In this adventure, war has come to the South Kingdoms and Prospero finds himself kidnapped and exiled on an island. While he manages to escape, he finds himself an unwitting captive a second time, with a situation even more dire. Meanwhile, he is unable to completely unravel why he was captured in the first place.

Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries return from their long hiatus to discuss this unfinished work by John Bellairs.

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Sanctum Secorum #27 – The King of Elfland’s Daughter

Get the free Sanctum Secorum #27 Companion HERE!

The lord of Erl is told by the parliament of his people that they want to be ruled by a magic lord. Obeying the immemorial custom, the lord sends his son Alveric to fetch the King of Elfland’s daughter, Lirazel, to be his bride. He makes his way to Elfland, where time passes at a rate far slower than the real world, and wins her. They return to Erl and have a son, but in the manner of fairy brides of folklore, she fits uneasily with his people. She returns to the waiting arms of her father in Elfland, and her lovesick husband goes searching for her, abandoning the kingdom of Erl and wandering in a now-hopeless quest. However, Lirazel becomes lonesome for her mortal husband and son. Seeing that she is unhappy, the King of Elfland uses a powerful magic to engulf the land of Erl. Erl is transformed into a part of Elfland, and Lirazel and her loved ones are reunited forever in an eternal, enchanted world.

Welcome to the Sanctum Secorum podcast. Tonight we discuss Lord Dunsany’s novel The King of Elfland’s Daughter as well as Daniel J. Bishop’s adventure Through the Dragonwall.

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Sanctum Secorum #19 – Steel Magic

Get the free Sanctum Secorum #19 Companion HERE!

episode-19-covers     “A girl and her two brothers are transported across time to the Avalon of King Arthur, where they must return three magic talismans to their rightful owners or remain trapped forever in the distant past. The adventure begins when Sara Lowry wins a picnic basket at the Firemen’s Strawberry Festival. She and her brothers, Greg and Eric, are staying with their uncle at his Hudson Valley estate while their parents are in Japan. Fascinated by the haunting history of the old manor, they pack a picnic lunch and begin their search for the legendary lost lake. They discover a medieval castle – and suddenly they’re enveloped by a gray mist that transports them back to the time of King Arthur! There, they are given an urgent mission to recover three lost talismans: Arthur’s sword, Excalibur; Merlin’s ring; and the horn of Huon, Warden of the West. Can Sara, Greg, and Eric fulfill their quest and save Avalon – the only place that stands between the Powers of Darkness and the mortal realm – and return to their own time?”

 

Welcome to the Sanctum Secorum podcast…

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Sanctum Secorum #17 – A Night in the Lonesome October

Get the free Sanctum Secorum #17 Companion here!

episode-17-covers“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
    Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”

Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!

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Episode #07 – Who Fears the Devil?

Get the Sanctum Secorum #07 Companion on DrivethruRPG

CoversThere’s a traveling man the Carolina mountain folk call Silver John for the silver strings strung on his guitar. In his wanderings John encounters a parade of benighted forest creatures, mountain spirits, and shapeless horrors from the void of history with only his enduring spirit, playful wit, and the magic of his guitar to preserve him. Manly Wade Wellman’s Silver John is one of the most beloved figures in fantasy, a true American folk hero of the literary age.

Welcome to the Sanctum Secorum podcast. In this episode, we are joined by author Michael Curtis as we examine the stories that inspired an entire setting and boxed set for DCC RPG, and a legendary piece of Appendix N literature. There is so much to discuss that our format was literally bursting at the seams and so we present the episode with 10 extra minutes of content!

 

In addition, we have bonus content to bring to your game: patrons, classes, and so much more…after the jump.

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