The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.
Dark Trails is in its final day, and the final stretch goals have been revealed.
$53,000 unlocks an adventure by Brendan Lasalle (Joining Michael Curtis, Harley Stroh and others)
$55,000 gets all backers a folded poster of the Dark Trails map
$56,000 get an additional bookmark sewn into this massive tome
Get the free Sanctum Secorum #45 Companion COMING SOON
The story is narrated by an ethnologist who visits the town of Binger, Oklahoma in 1928 to investigate certain stories related to a certain nearby mound, which is said to be haunted by a strange Indian man by day and a headless woman by night. The local people avoid the place, and there are strange stories of those who dared to venture there either disappearing, or returning insane and inexplicably altered. Being initially quite skeptical, the narrator brings some archaeological tools and visits the mound, noticing that the man pacing it appears closest to the native Indians, but cannot be identified with any known Indian tribe. Through a talisman made of a strange metal given to him by a local chieftain, he unearths a strange cylinder made of the same unidentifiable metal full of hideous engravings and strange hieroglyphics.
Upon discovering a scroll written in Spanish in the cylinder, the narrator returns to his host and begins to translate it. The contents of the scroll, covering a large part of the narrative, describe the travels of one Pánfilo de Zamacona y Nuñez, an asturian explorer, almost 400 years prior. Zamacona recounts how he was a part of an expedition from Mexico to North America, and how, through the help of a native Indian, he discovered a vast underground world filled with grotesque temples, and populated by strange beasts and a highly advanced telepathic civilization who worshipped Cthulhu, Yig, Shub-Niggurath -and, until a certain incident, Tsathoggua. The members of the underground race -who lived in what they called the kingdom of K’nyan- welcomed him, but the more Zamacona learned about them, the more fearful he became.
The narrator is shocked by this scroll but remains skeptical, so the next day he goes to the mound again for further investigation, repeatedly telling himself that this is an elaborate hoax. Upon digging in a depression on the mound, he discovers a staircase leading deep underground…
Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries saddle up and head West to explore H.P. Lovecraft’s The Mound.
What’s that? What about episode #44? Well, its coming folks – just like those missing companions but, as you can see, one of our own having a Kickstarter takes precedence. 😉
Return to the gonzo post-apocalyptic world of Umerica with two new titles being kickstarted right now!
The Umerican Road Atlas, written by Reid San Filippo and Bob Brinkman, expands vehicular mayhem with new vehicles, classes and feats. It includes more details on the gangs of the Wasteland and beyond. It includes a generator to help you breathe life into your own gangs, as well as a roadside attraction generator for the creation of even more interesting places to die. If you run Umerica? You want this book.
Umerica Unnatural, writted by Reid San Filippo and Forrest Aguirre, brings to the table over a dozen new spells; revised psionic rules; eerie new classes; and strange tech, artifacts, and salvage. If you run Umerica? You want this book too.
Good thing they are being kickstarted together, and there is potentially more to come (including the adventure combo of Mall Maul/Under Plunder)! Already closing in on its modest funding goal, you have until Mon, May 6 2019 10:00 PM EDT to back the project.
Metal Gods of Ur-Hadad – Funding Tue, March 26 2019 8:38 PM EDT.
The Metal Gods Awaken!!! If you get one ‘zine during this flurry of zine-based activity on Kickstarter, get this one. You will not regret it.
There is an amazing array of DCC/MCC and related materials currently up on kickstarter. At the time of writing, ALL of these projects have already met their funding goals and are into stretch goal territory. Here is your quick roundup.
Check This Artifact – Funds Mon, March 4 2019 9:00 AM EST.
Billed as “more deadly artifacts for your mutant crawling game”, this work from Jim Wampler contains 30 new artifacts and a new A.I. for use with MCC or other post-apocalyptic games.
For Glory #1 – Funds Thu, March 21 2019 1:03 PM EDT.
AKA the Hexonomicon, is billed as a setting generator. This looks like it could be really handy for folks getting started with “sandboxing”. Of course, the smell of dittos carries its own nostalgic power.
Ghostlike Crime – Funds Wed, March 13 2019 12:01 PM EDT.
Using DCC mechanics, this game sets players against cryptids, serial killers, hidden cabals, and paranormal threats in a world that is both familiar and yet strange. This looks to be great fun.
The Lesser Key to the Celestial Legion – Funds Thu, February 28 2019 12:00 AM EST.
Donn Stroud (co-host of Drink, Spin, Run and contributor to Metal Gods of Ur-Hadad) and James A Pozenel jr. (author of Angels, Daemons & Beings Between, vol. 2: Elfland Edition) are collaborating to bring greater depth to the religious side of your DCC table. Generating divine messages, religious observances, and a lot more get coverage here. For those who want more depth to DCC Clerics? This is your guide.
Terror of the Stratosfiend – Funds Sun, March 17 2019 12:20 PM EDT.
Quite possibly the most over the top, “gonzo” setting we’ve seen for DCC. This looks like it will be great fun. Our need for this product is summed up in two words, “laser chainsaws”.
What Happened at Wyvern Rock? – Funds Sun, March 3 2019 7:36 AM EST.
While not DCC specific, this system neutral zine is meant to introduce “High Strangeness” (aka Swords & Saucery) to your campaign. Aliens, strange livestock behaviors, and more are explored as tools to keep your players guessing, and their characters a little uneasy.
Creator of Axe Cop and friend of the show Ethan Nicolle’s book, Bears Want to Kill Yousuccessfully crowdfunded and will be releasing in Jan/Feb 2019. If you have been enjoying the sporadic Bearmageddon monster write-ups, than this book is for you. If you haven’t been enjoying them but are still wearing a body made out of tasty-tasty meat that a bear might want to devour? This book is STILL for you!
You can pre-order the book now ($20), including the limited, special-edition hardcover with leather slipcase ($40). Show some love to the man who supports the Sanctum Secorum despite never having played DCC (we need to fix that sometime…)
We would be more than remiss if we didn’t point out that friend of the show (and the man who pretty-much single-handedly introduced DCC to Brazil), Diogo Nogueira has been crowdfunding his own OSR rules light system, Solar Blades & Cosmic Spells. It has blown past its modest funding goal and the campaign ends in 4 days.
For those not living in Brazil? No worries! This project will be fulfilled through DriveThruRPG platform via PDFs and Print on Demand. Just look at the COVER of this project above. We’re betting that will be enough to get you to pledge.
Gaming Honors, a new DCC 3rd party publisher, has launched a modest kickstarter for their new funnel adventure, The Peasants’ Fell Bargain. Only seeking $500, they have blown past that level in a matter of hours and are into stretch goal territory. The crowdfunding campaign runs through .
The new Kickstarter for Bears Want to Kill You has already surpassed its funding requirement and is to its final 3 days (). One last stretch goal remains, a slipcase for the hardcover edition! If there is one thing that we DCC folks go crazy for, it is slipcases! Let’s try to make this happen!
Eisner Award winning Artist Ethan Nicolle is a friend of the show, and graciously allows us to use his artistic creations and stat up the mayhem inducing horrors for DCC. Just because he’s nice. Seriously. So let’s return that love and support his book of ursine mayhem!
So, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.
Created by the mad wizard Ethcolle, the tribearatops is an absolute horror of fur and scales. A force of utter devastation, the tribearatops rivals dragons for sheer destructive power. It is thus quite fortunate that the creature is also slow moving – as entire villages have been known to literally relocate their structures out of the monsters path.
Tribearatops: Init +0; Atk bite +6 melee (3d6), gore +8 melee (2d12 + poison), stomp +4 melee (3d10), or tail sweep +10 melee (1d16 + DC 20 Reflex or knocked prone); AC 35; HD 10d14; MV 20’; Act 2d24; SP dragon crits, long tail, maternal, poison, vulnerable spot (AC 18); SV Fort +8, Ref +6, Will +3; AL C.
Long tail: The tribearatops’ tail is long enough that, on a successful hit, additional targets within 5′ must make a Reflex save vs. 15 or also be struck prone.
Maternal: The normally slow moving creature enters a frenzy should its young be threatened, doubling both its Move and number of attacks.
Poison: Tribearatops horns are coated with naturally occurring Oxytocin. Merely coming into contact with the horn requires a DC 15 Fort save while being impaled by the horn increases the DC to 20. Failure results in the victim being overwhelmed by emotion and leaping onto the horn and killing themselves in sacrifice.
Vulnerable spot: There is a single vulnerable spot on the beast which may be successfully targeted with a precision shot Mighty Deed with a result of 6+.