The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.
There is an amazing array of DCC/MCC and related materials currently up on kickstarter. At the time of writing, ALL of these projects have already met their funding goals and are into stretch goal territory. Here is your quick roundup.
Check This Artifact – Funds Mon, March 4 2019 9:00 AM EST.
Billed as “more deadly artifacts for your mutant crawling game”, this work from Jim Wampler contains 30 new artifacts and a new A.I. for use with MCC or other post-apocalyptic games.
For Glory #1 – Funds Thu, March 21 2019 1:03 PM EDT.
AKA the Hexonomicon, is billed as a setting generator. This looks like it could be really handy for folks getting started with “sandboxing”. Of course, the smell of dittos carries its own nostalgic power.
Ghostlike Crime – Funds Wed, March 13 2019 12:01 PM EDT.
Using DCC mechanics, this game sets players against cryptids, serial killers, hidden cabals, and paranormal threats in a world that is both familiar and yet strange. This looks to be great fun.
The Lesser Key to the Celestial Legion – Funds Thu, February 28 2019 12:00 AM EST.
Donn Stroud (co-host of Drink, Spin, Run and contributor to Metal Gods of Ur-Hadad) and James A Pozenel jr. (author of Angels, Daemons & Beings Between, vol. 2: Elfland Edition) are collaborating to bring greater depth to the religious side of your DCC table. Generating divine messages, religious observances, and a lot more get coverage here. For those who want more depth to DCC Clerics? This is your guide.
Terror of the Stratosfiend – Funds Sun, March 17 2019 12:20 PM EDT.
Quite possibly the most over the top, “gonzo” setting we’ve seen for DCC. This looks like it will be great fun. Our need for this product is summed up in two words, “laser chainsaws”.
What Happened at Wyvern Rock? – Funds Sun, March 3 2019 7:36 AM EST.
While not DCC specific, this system neutral zine is meant to introduce “High Strangeness” (aka Swords & Saucery) to your campaign. Aliens, strange livestock behaviors, and more are explored as tools to keep your players guessing, and their characters a little uneasy.
Creator of Axe Cop and friend of the show Ethan Nicolle’s book, Bears Want to Kill Yousuccessfully crowdfunded and will be releasing in Jan/Feb 2019. If you have been enjoying the sporadic Bearmageddon monster write-ups, than this book is for you. If you haven’t been enjoying them but are still wearing a body made out of tasty-tasty meat that a bear might want to devour? This book is STILL for you!
You can pre-order the book now ($20), including the limited, special-edition hardcover with leather slipcase ($40). Show some love to the man who supports the Sanctum Secorum despite never having played DCC (we need to fix that sometime…)
We would be more than remiss if we didn’t point out that friend of the show (and the man who pretty-much single-handedly introduced DCC to Brazil), Diogo Nogueira has been crowdfunding his own OSR rules light system, Solar Blades & Cosmic Spells. It has blown past its modest funding goal and the campaign ends in 4 days.
For those not living in Brazil? No worries! This project will be fulfilled through DriveThruRPG platform via PDFs and Print on Demand. Just look at the COVER of this project above. We’re betting that will be enough to get you to pledge.
Gaming Honors, a new DCC 3rd party publisher, has launched a modest kickstarter for their new funnel adventure, The Peasants’ Fell Bargain. Only seeking $500, they have blown past that level in a matter of hours and are into stretch goal territory. The crowdfunding campaign runs through .
The new Kickstarter for Bears Want to Kill You has already surpassed its funding requirement and is to its final 3 days (). One last stretch goal remains, a slipcase for the hardcover edition! If there is one thing that we DCC folks go crazy for, it is slipcases! Let’s try to make this happen!
Eisner Award winning Artist Ethan Nicolle is a friend of the show, and graciously allows us to use his artistic creations and stat up the mayhem inducing horrors for DCC. Just because he’s nice. Seriously. So let’s return that love and support his book of ursine mayhem!
So, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.
Created by the mad wizard Ethcolle, the tribearatops is an absolute horror of fur and scales. A force of utter devastation, the tribearatops rivals dragons for sheer destructive power. It is thus quite fortunate that the creature is also slow moving – as entire villages have been known to literally relocate their structures out of the monsters path.
Tribearatops: Init +0; Atk bite +6 melee (3d6), gore +8 melee (2d12 + poison), stomp +4 melee (3d10), or tail sweep +10 melee (1d16 + DC 20 Reflex or knocked prone); AC 35; HD 10d14; MV 20’; Act 2d24; SP dragon crits, long tail, maternal, poison, vulnerable spot (AC 18); SV Fort +8, Ref +6, Will +3; AL C.
Long tail: The tribearatops’ tail is long enough that, on a successful hit, additional targets within 5′ must make a Reflex save vs. 15 or also be struck prone.
Maternal: The normally slow moving creature enters a frenzy should its young be threatened, doubling both its Move and number of attacks.
Poison: Tribearatops horns are coated with naturally occurring Oxytocin. Merely coming into contact with the horn requires a DC 15 Fort save while being impaled by the horn increases the DC to 20. Failure results in the victim being overwhelmed by emotion and leaping onto the horn and killing themselves in sacrifice.
Vulnerable spot: There is a single vulnerable spot on the beast which may be successfully targeted with a precision shot Mighty Deed with a result of 6+.
The new Kickstarter for Bears Want to Kill You has already surpassed its funding requirement and is in to stretch goal territory. Next up a fold out illustration and, after that, a slipcase for the hardcover edition. If there is one thing that we DCC folks go crazy for, it is slipcases! Let’s try to make this happen!
In the meantime, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.
These crustaceans are ocean dwelling in nature and are dependent on salt water to survive. Magically constructed, bear crabs have no organs but their brains, hearts and gills. They are incredibly hard to kill and are considered by some to be immortal.
Bear crab: Init +2; Atk bite +6 melee (1d10) or claw +4 melee (3d5); AC 22; HD 8d10; MV 20’; Act 2d20; SP regeneration, immune to crits; SV Fort +8, Ref +6, Will +3; AL C.
Regeneration: The bear crab regenerates 5 hit points per round.
Born in a tribe of fierce warrior women, Hundra has been raised to despise the influence of men. An archer, fighter and sword fighter, Hundra is superior to any male. Hundra finds her family slain and takes a vow of revenge until one day she meets her match.
Welcome to the Sanctum Secorum podcast. Tonight we discuss the 1983 film Hundra and pair it up with The Trolls of Mistwood!
Many use the term “gonzo” when speaking of DCC RPG. It is part of the embraced culture and there are some really great gonzo content creators out there for DCC and beyond. Outside of DCC, there is one name that stands above them all. A man who created a web comic, that went on to be a television series…featuring a character who did things like this…
We here at Sanctum put out a monthly e’zine. It is pretty simple and we’re fairly fond of it. That said, our little e’zine takes a great deal of work and we greatly respect the efforts of the other folks out there putting out dead-tree ‘zines, those that work in color, etc.
Paul Wolfe, of Mystic Bull, took on the Herculean task of reviving D.A.M.N. (DCC Adventure Magazine and News), that was originally released as an e’zine, and took it to print. He followed that with a second, massive issue that weighed in at 89 pages of content that spilled over to online content because it was bursting at the seams. Putting something like that together is a massive undertaking. Consider the amount of time that goes into something like a 16 page module – now realize that the issues CONTAIN full modules as part of their content. Right? That’s impressive.
Needless to say, it can be hard to publish something like this on a regular basis when doing all the work oneself. Now Mr. Wolfe is looking to bring in help for layout, editing, etc as well as expanding the amount of art for the magazine. With that in mind, D.A.M.N. is trying out a Kickstarter model for Volume 2: Issue #1.
If you enjoy the thought of a slick publication filled with DCC materials and news? This is certainly for you.