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From +Terry Olson
Hey SF Bay Area reavers, cutpurses, heathen-slayers, and tight-lipped warlocks, we need some DCC judges for Big Bad Con. Please consider attending and running some games! Otherwise I’ll explode in a gory (not Gorey) mess trying to imitate the inimitableas I judge more games than I’m able…
Consider this a plea to help me run Dungeon Crawl Classics (DCC) RPG at this year’s Big Bad Con. Last year, we had 11 DCC events, this year (so far) we have 3. Last year, my games were packed (9-10 players at the table), so the demand is there. We have our own room, “The DCC Room of Doom,” in which to sling dice. For those of you unfamiliar with Big Bad Con, it’s my favorite RPG con. Easy to book games, cool folks, great venue, and it supports Doctors without Borders. At the very least, attend! And if you do attend, please consider running some DCC. =)
Phoenix, AZ is hosting Crit Hit 2017, a small convention with a number of great sounding DCC/MCC events (with all but the single MCC event being hosted in the “Spellburn” room). The convention has a “pay what you want” system for event registration but badges do have fixed prices. Among the events being run are…
Judge Anthony: Sailors on the Starless Sea (x2)
Colin Brodd: DCC Vikings Playtest, Intrigue at the Court of Chaos, the Chained Coffin
Stuart Dollar: Willy’s World (MCC)
Get the free Sanctum Secorum #22 Companion HERE!
Per Hiero Desteen is a priest, a telepath — and a highly trained killer. Five thousand years after the holocaust known as The Death destroyed civilization, Hiero explores the mutant-infested wilderness of Canada and North America, riding a mutated, telepathic moose named Klootz. The Abbey has attempted to establish colonies, but the evil Brotherhood of the Unclean was waging all-out war against the few remnants of normal humanity, determined to wipe out all traces of its emerging civilization. Hiero’s task was to bring back a lost secret of the ancients that might save the humans. His eventual allies include Gorm, a telepathic black bear, and Luchare, a princess from the distant kingdom of D’alwah. But his path lay through the very heart of the territory ruled by the Unclean and their hordes of mutated, intelligent, savage beast followers…and the Unclean were waiting for him!
Welcome to the Sanctum Secorum podcast. Tonight is part two of our marathon-long Gary Con special episode! Ernie Gygax rejoins us as we discuss Hiero’s Journey before moving off into the realm of DCC.
As a programming note, the Companion ‘zine for the Gary Con special will release POST Gary Con (likely within 48 hours of this going live).
Get the free Sanctum Secorum #21 Companion HERE!
“The six stories that make up the the first volume of the Dying Earth are all set in an undefined far future Earth, when the sun is nearing the end of its life. The sky ranges from pink to deep blue, lit by a dim red sun, and many strange plants and animals exist. Much of the story is set within the forested country of Ascolais*, and in the ruined cities that dot the landscape. Seekers of wisdom and beauty include lovely lost women, eccentric wizards and man-eating melancholy deodands. Twk-men ride dragonflies and trade information for salt. There are monsters and demons. It is a world where each being is morally ambiguous: the evil are charming, the good are dangerous.”
Welcome to the Sanctum Secorum podcast. Tonight’s episode takes you across the Dying Earth of Jack Vance, introduces you to the new Keeper of Mysteries, and announces the winners of our Tarzan content contest!
Get the free Sanctum Secorum #17 Companion here!
“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”
Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!
The Goodman Games Appendix N Seminar from Gen Con 2016. Featuring the Appendix N mastery of Joseph Goodman, Jobe Bittman, Michael Curtis, Harley Stroh, and Jim Wampler.
Video version HERE
The Sanctum Secorum podcast returns to its regular schedule on September 2nd.
Of course we were in attendance. For those of you who weren’t, here is video of the panel from Gen Con 2016…