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Tales from the Sanctum

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Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #41 – Gone with the Gods

Get the free Sanctum Secorum #41 Companion HERE!

The main character of “Gone with the Gods” would seem to be a thinly disguised Offutt, a writer who turns out a prodigious number of novels at the back and call of his editor, writing in whatever genre is hot at the moment to fulfill the needs of an insatiable audience. When his editor calls him to look into the possibility that a former fraternity brother of the editor’s has invented a time machine, and asks him to check out the possibility that the device is real so the editor can invest in it, the authors finds himself looking into the far-fetched claim. Of course the time machine, disguised as a VW microbus, eventually works and Harvey Moss, the author, Mark Ventnor, the publisher, and Ben Corrick, the inventor, all take their turns traveling in the bus, only to learn its limitations. It can only go one day into the future, but anywhen in the past. Although it remains tied to Earth, so they don’t have to worry about showing up in outer space, they do figure out how to take it to different places on Earth. Eventually, in order to make some money, Moss travels back in time to spur human development and plant evidence that he can use to write a best selling book that Ventnor can publish and sell.

Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Andrew J. Offutt’s tongue in cheek time travel story, Gone with the Gods.

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News: Free RPG Day Companion – Third Party Sampler

In keeping with that holiday spirit, the Sanctum Secorum is releasing another digest-sized, print-copy companion – available from a number of participating judges. Much like the GFA, those Judges have printed those companion issues out on their dime, as an extra bit of awesome for your Free RPG Day. We think that those folks deserve a round of applause.

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Sanctum Secorum #34 – The Face in the Frost

Get the free Sanctum Secorum #34 Companion HERE!

  Prospero, a tall, skinny misfit of a wizard, lives in the South Kingdom—a patchwork of feuding duchies and small manors, all loosely loyal to one figurehead king. Along with his necromancer friend Roger Bacon, who has been on a quest to find a mysterious book, Prospero must flee his home to escape ominous pursuers. Thus begins an adventure that will lead him to a grove where his old rival, Melichus, is falsely rumored to be buried and to a less-than-hospitable inn in the town of Five Dials—and ultimately into a dangerous battle with origins in a magical glass paperweight.

Welcome to the Sanctum Secorum podcast. Tonight we look at a work by John Bellairs, The Face in the Frost and match it up with Michael Curtis’ Emirikol was Framed!

 

 

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Sanctum Secorum #30 – Sign of the Labrys

Get the free Sanctum Secorum #30 Companion HERE!

Like others who withstood the pandemic, Sam Sewell lives in a subterranean shelter. The vast catacombs were built before the military’s biological weapon leaked out, killing nine out of ten people and leaving the survivors so traumatized that they can barely tolerate each other’s company. So it’s quite peculiar that some government agents seem to think that Sam lives with a woman, Despoina, who’s suspected of conducting germ warfare. Pressured by the agents to locate Despoina, Sam must literally go underground to discover the truth about a hidden world of witchcraft and secret rituals.

This Wiccan-themed science fiction novel was cited by Gary Gygax as an inspiration for Dungeons & Dragons. Sharp-eyed gamers will certainly see similarities between St. Clair’s world and Gygax’s Castle Greyhawk with its labyrinthine setting of multiple levels connected by secret passages.

Welcome to the Sanctum Secorum podcast. Tonight we return to the works of Margaret St. Clair with her novel Sign of the Labrys and talk about the forthcoming DCC compatible work from the Hydra Collective, Operation Unfathomable.

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Sanctum Secorum #16 – Purple Priestess of the Mad Moon

Get the free Sanctum Secorum #16 Companion here!

Episode #16 Covers“Harvey Selden goes down to Mars from an observation ship, and accepts an invitation to visit Firsa Mak’s house by his friend Bentham. He meets a martian woman, Lella, of a type he has not seen before. From there he is shanghaied into observing the Purple Priestess Mad Moon ritual and isn’t able to cope, but survives. The others want him to tell the Bureau, but he runs for Earth instead, into therapy. However, at the end a communique arrives from Lella, saying she is waiting for him at the next ritual.”

Welcome to the Sanctum Secorum podcast. In this episode we look at a work by the Queen of the Space Opera, Leigh Brackett. In addition, we have bonus content to bring to your DCC RPG table including a mini-adventure!

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Sanctum Secorum #14 – Conan: The Jewels of Gwahlur

Get the Sanctum Secorum #14 Companion here!

Episode #14 CoversConan, following legends of this treasure, has travelled to Keshan and offered his services to train and lead Keshan’s army against their neighbour, Punt. However, Thutmekri, a Stygian rogue with similar intentions, and his Shemitish partner, Zargheba, also arrive in the country with an offer of a military alliance with another of Punt’s neighbours, Zembabwei, with some of the Teeth to seal their pact. The high priest of Keshan, Gorulga, announces that a decision on the matter can only be made after consulting Yelaya, the mummified oracle of Alkmeenon. This is all the treasure hunters require. Zargheba joins Gorulga in his expedition while Conan travels ahead of them.

 

Welcome to the Sanctum Secorum podcast. In this episode we delve into the character for whom Sword & Sorcery is named, that mightiest of barbarians, Conan!

 

In addition, we have bonus content to bring to your game. How about a new adventure from David Baity?! That and more…after the jump!

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Episode #09 – H. P. Lovecraft

Get the Sanctum Secorum #09 Companion on DrivethruRPG.

Episode #09 CoversH. P. Lovecraft was a master of pulp horror and, love him or hate him, his influence on modern culture cannot be ignored. Name-dropped by such authors as Stephen King and Robert Bloch; referenced on such television programs as The Night Gallery, The Venture Brothers, and Supernatural; and influential in comics such as Bat-Man (yes, Arkham Asylum really was a nod to Lovecraft) Lovecraft’s reach is long indeed. His communication and collaboration with other greats such as Robert E Howard, Clark Ashton Smith, and the rest of the “Lovecraft Circle” have shaped fantasy and horror for generations.

Tonight we merely skim the surface, discussing two of Lovecraft’s works, delving into the squamous side of things we discuss Dagon and The Shadow Over Innsmouth.

 

Welcome to the Sanctum Secorum podcast. In this episode we examine two of the works by Appendix N author, and literary legend, H. P. Lovecraft and match them up with The Portsmouth Mermaid from Daniel J. Bishop and Purple Duck Games.

In addition, we have bonus content to bring to your game: magic items, weapons, and so much more…after the jump.

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