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Tales from the Sanctum

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Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Bearmageddon: Bear Bat

Celebrating the new Kickstarter for Bears Want to Kill You, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.

Bear bat
“The Nocturnal bear bat is known for its massive black leathery wings. Bear bats cannot see very well in light and have sensitive ears that can follow the echoes of their roars. The creatures sleep in large caves or hollowed out buildings while hanging upside down. They sleep in groups of ten or more.”
     – Dickinson Killdeer, Dickinson Killdeer’s Guide to Bears of the Apocalypse

These fierce and feared creatures descend from the night sky on leathery wings to bring chaos and death in their wake. Even their cubs are known for their especial cruelty, carrying humans aloft only to drop them screaming earthward to their deaths. Frequently encountered in groups of ten or more (referred to as “devastations”) these creatures are reputed to have been magically engineered by a mad wizard determined to commit suicide in the most horrific manner imaginable. If the legend is true, it appears that he succeeded.

Bear bat: Init +3; Atk bite +4 melee (1d14 + poison) or grab +2 melee (1d10 + grab); AC 15; HD 8d8; MV 40’ or fly 60’; Act 1d20; SP breath weapon, poison; SV Fort +8, Ref +6, Will +3; AL C.

Breath weapon: These arcane horrors produce chloroform, which coats their teeth. Once per round a bear bat may exhale at a target within 5′. The victim must make a DC 10 Fort save or be groggy for 1d3 rounds and suffer a -1d penalty to all actions.

Grab: Victims grabbed by the bear bat must succeed in a DC 18 Strength check to break free. While the victim is held, the bear bat automatically hits with its bite attacks.

Poison: Victims bitten by the bear bat must succeed in a DC 15 Fort save or be knocked unconscious for 2d6 rounds and, after waking, continue to be groggy for an additional 1d3 turns.

Bear bat (both art and concept) are the creation of Axe Cop co-creator Ethan Nicolle (@axecop) and is used with his kind permission. These, and a slew of other ursine horrors can be found in the pages of Bearmageddon as well as within Dickinson Killdeer’s Guide to Bears of the Apocalypse.

Bears Want to Kill you – Pledge Now!

News: Last Days of the DCC Lankhmar Kickstarter (Important Update)

As the DCC Lankhmar kickstarter moves into its final two days there is a VERY important stretch goal update that we want to be certain that everyone has seen.

Previously, the final stretch goal at $220k was to send Michael Curtis to the library at the University of Houston to research through the collected papers of Fritz Leiber. There was some stretch goal reshuffling and that particular stretch goal is now at $165k. With 42 hours left and only $26,500 to go, this goal is within striking distance! While ALL of the remaining stretch goals are fantastic (judges screen, NPC booklet, Lankhmar locations book, etc) this particular goal presents a unique opportunity to see game materials based on never-before accessed writings of Fritz Leiber.

If you have not yet pledged and are on the fence? Pledge now!
If you haven’t gotten the print pack (now with SIX modules), seriously consider it. Let’s get Mr. Curtis to Houston so that we can all benefit!

Sanctum Secorum #22 – Gary Con Special Part 2 – Hiero’s Journey

Get the free Sanctum Secorum #22 Companion HERE!

Per Hiero Desteen is a priest, a telepath — and a highly trained killer. Five thousand years after the holocaust known as The Death destroyed civilization, Hiero explores the mutant-infested wilderness of Canada and North America, riding a mutated, telepathic moose named Klootz. The Abbey has attempted to establish colonies, but the evil Brotherhood of the Unclean was waging all-out war against the few remnants of normal humanity, determined to wipe out all traces of its emerging civilization. Hiero’s task was to bring back a lost secret of the ancients that might save the humans. His eventual allies include Gorm, a telepathic black bear, and Luchare, a princess from the distant kingdom of D’alwah. But his path lay through the very heart of the territory ruled by the Unclean and their hordes of mutated, intelligent, savage beast followers…and the Unclean were waiting for him!

Welcome to the Sanctum Secorum podcast. Tonight is part two of our marathon-long Gary Con special episode! Ernie Gygax rejoins us as we discuss Hiero’s Journey before moving off into the realm of DCC.

As a programming note, the Companion ‘zine for the Gary Con special will release POST Gary Con (likely within 48 hours of this going live).

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MCC RPG Kickstarter: Final Hours, Final Stretch Goal(s)

A mere six hours remain in the Mutant Crawl Classics kickstarter campaign and just over $4,000 remain to hit the final stretch goal(s) at $200,000. This has been an exciting kickstarter and is the second most successful Goodman Games kickstarter (after the 4th printing of DCC RPG). Congratulations to Jim Wampler on the rampant success of his labors.

Now go out and pledge so we can get these last goodies!!!!

Pad of character sheets. One of those gummed tear-off pads so you never run out of 0-level character sheets! (Well, you might run out eventually but it will be a while…)

The Character and Creature Creation Codex. A booklet that is easily laid flat for photocopying, featuring high-res custom-illustrated character sheets, a different one for each MCC class. Plus it will also have a blank worksheet for generating your own custom mutated creatures. And another blank worksheet for generating your own custom artificial life forms (robots, androids, and holograms). And finally a page of instructions for how to use the tables in the core book to utilize these work sheets.

Both of these go to print backers at $200k. (PDF backers will also get a PDF of the materials, though obviously not the printed character sheet pad.)

Sanctum Secorum #15 – Kamandi: The Last Boy on Earth

Get the free Sanctum Secorum #15 Companion here!

Episode #15 Covers“Kamandi is the last survivor of the human outpost in the “Command D” bunker near what was once New York City. “Kamandi” is a corruption of “Command D”; it is unclear if Kamandi ever had any other name. Raised by his elderly grandfather, Kamandi has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a wolf, Kamandi leaves the bunker in search of other human outposts.

He soon discovers that the only other intelligent humans left on Earth are Ben Boxer and his friends Steve and Renzi, a trio of mutants genetically engineered to survive in Earth A.D. He also makes a number of animal friends including Dr. Canus, the canine scientist of Great Caesar (leader of the Tiger Empire) and Caesar’s teenage son Tuftan. Later additions to the cast included the alien woman Pyra, the girl Spirit and the consulting detective Mylock Bloodstalker and his associate Doile. Even the most sympathetic animals however are nonplussed by Kamandi and Ben’s ability to speak.

Kamandi and his friends set out to explore the world of Earth A.D., in hopes of one day restoring humanity to sentience and civilization.”

Welcome to the Sanctum Secorum podcast. In this episode we get to unite the work of the immortal Jack Kirby with special guest Jim Wampler’s long awaited Mutant Crawl Classics!

In addition, we have bonus content to bring to your DCC game while you wait that shiny new MCC book…after the jump!

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Kickstarter Update : Mutant Crawl Classics

d07edf0f56c12ccfc7b8db016e57e7e1_originalThe Goodman Games Kickstarter for Mutant Crawl Classics is still going strong and is about to cross the $75,000 threshold. When that happens the last announced stretch goal gets hit and soon the next round will be announced. Plenty of great goodies already coming, FOUR adventures and a mutation manual with additional content and rumors of other great things in the wings.

Act now to get your choice of the regular MCC book or the limited (and you know you will kick yourself later if you don’t get it) foil cover. Keep in mind that those foil cover DCC books tend to be pretty rare and are highly sought after later so if you even THINK you might want one, get it now!

New Goodman Games Kickstarter Launches

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The latest Kickstarter effort from Goodman Games has just launched. Of course, these are known for great stretch goals and extras and this time things get interesting.

Up for funding is Age of Cthulhu #9, The Lost of the Expedition, by friend of the show Jon Hook. Beyond the Lovecraftian level of excitement, Goodman Games has kicked things up a notch with a DCC RPG stretch goal.

At $7,000: A PDF booklet with Dungeon Crawl Classics stats for 10 Cthulhu mythos creatures. Enhance your DCC campaign with the denizens of H.P. Lovecraft’s imagination! Adventurers will lose their minds over these new monsters.

Lovecraftian horrors for DCC RPG plus a new Call of Cthulhu adventure (that we here at the Sanctum highly recommend)! With such modest backing goals, let’s see if folks can smash this one out of the park.

The Lost Expedition Kickstarter