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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #41 – Gone with the Gods

Get the free Sanctum Secorum #41 Companion HERE!

The main character of “Gone with the Gods” would seem to be a thinly disguised Offutt, a writer who turns out a prodigious number of novels at the back and call of his editor, writing in whatever genre is hot at the moment to fulfill the needs of an insatiable audience. When his editor calls him to look into the possibility that a former fraternity brother of the editor’s has invented a time machine, and asks him to check out the possibility that the device is real so the editor can invest in it, the authors finds himself looking into the far-fetched claim. Of course the time machine, disguised as a VW microbus, eventually works and Harvey Moss, the author, Mark Ventnor, the publisher, and Ben Corrick, the inventor, all take their turns traveling in the bus, only to learn its limitations. It can only go one day into the future, but anywhen in the past. Although it remains tied to Earth, so they don’t have to worry about showing up in outer space, they do figure out how to take it to different places on Earth. Eventually, in order to make some money, Moss travels back in time to spur human development and plant evidence that he can use to write a best selling book that Ventnor can publish and sell.

Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Andrew J. Offutt’s tongue in cheek time travel story, Gone with the Gods.

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Sanctum Secorum #40 – A Martian Odyssey

Get the free Sanctum Secorum #40 Companion HERE!

Early in the 21st century, nearly twenty years after the invention of atomic power and ten years after the first lunar landing, the four-man crew of the Ares has landed on Mars in the Mare Cimmerium. A week after the landing, Dick Jarvis, the ship’s American chemist, sets out south in an auxiliary rocket to photograph the landscape. Eight hundred miles out, the engine on Jarvis’ rocket gives out, and he crash-lands into one of the Thyle regions. Rather than sit and wait for rescue, Jarvis decides to walk back north to the Ares.

Welcome to the Sanctum Secorum podcast. Tonight we turn our gaze to the red planet, Mars, while we discuss Stanley A. Weinbaum’s, A Martian Odyssey.

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Sanctum Secorum #29 – Creep, Shadow!

Get the free Sanctum Secorum #29 Companion HERE!

Had the last King and Princess of wicked Ys, returned after three thousand years? Why were they creating an exact replica of Stonehenge on their New Jersey estate? What was the Mael Bennique, the Breaker of Chests? And what was the dread Gatherer in the Cairn? And can men and women really be turned into shadows and made the helpless slaves of the one who transformed them? Ethnologist Dr. Alan Caranac (who may just be the reincarnation of the Alain de Carnac who brought about the destruction of sinful Ys and its evil rulers) has to find out the answer, for one of his best friends has been killed, and perhaps transformed into a shadow, while his fiancee Helen, her brother, Bill, and the famed Dr. Lowell have already been marked for death or worse! But first Alan will have to enter the tower of the Demoiselle Dahut de Ys in New York and journey through it thousands of years into the past to her tower in the legendary city from which she draws her name. And then return, if he can!

Welcome to the Sanctum Secorum podcast. Tonight we return to the printed page as we discuss A Merritt’s Creep, Shadow! while pairing it up with a Harley Stroh classic, The Bride of the Black Manse.

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Sanctum Secorum #19 – Steel Magic

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episode-19-covers     “A girl and her two brothers are transported across time to the Avalon of King Arthur, where they must return three magic talismans to their rightful owners or remain trapped forever in the distant past. The adventure begins when Sara Lowry wins a picnic basket at the Firemen’s Strawberry Festival. She and her brothers, Greg and Eric, are staying with their uncle at his Hudson Valley estate while their parents are in Japan. Fascinated by the haunting history of the old manor, they pack a picnic lunch and begin their search for the legendary lost lake. They discover a medieval castle – and suddenly they’re enveloped by a gray mist that transports them back to the time of King Arthur! There, they are given an urgent mission to recover three lost talismans: Arthur’s sword, Excalibur; Merlin’s ring; and the horn of Huon, Warden of the West. Can Sara, Greg, and Eric fulfill their quest and save Avalon – the only place that stands between the Powers of Darkness and the mortal realm – and return to their own time?”

 

Welcome to the Sanctum Secorum podcast…

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Sanctum Secorum #17 – A Night in the Lonesome October

Get the free Sanctum Secorum #17 Companion here!

episode-17-covers“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
    Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”

Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!

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Sanctum Secorum #15 – Kamandi: The Last Boy on Earth

Get the free Sanctum Secorum #15 Companion here!

Episode #15 Covers“Kamandi is the last survivor of the human outpost in the “Command D” bunker near what was once New York City. “Kamandi” is a corruption of “Command D”; it is unclear if Kamandi ever had any other name. Raised by his elderly grandfather, Kamandi has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a wolf, Kamandi leaves the bunker in search of other human outposts.

He soon discovers that the only other intelligent humans left on Earth are Ben Boxer and his friends Steve and Renzi, a trio of mutants genetically engineered to survive in Earth A.D. He also makes a number of animal friends including Dr. Canus, the canine scientist of Great Caesar (leader of the Tiger Empire) and Caesar’s teenage son Tuftan. Later additions to the cast included the alien woman Pyra, the girl Spirit and the consulting detective Mylock Bloodstalker and his associate Doile. Even the most sympathetic animals however are nonplussed by Kamandi and Ben’s ability to speak.

Kamandi and his friends set out to explore the world of Earth A.D., in hopes of one day restoring humanity to sentience and civilization.”

Welcome to the Sanctum Secorum podcast. In this episode we get to unite the work of the immortal Jack Kirby with special guest Jim Wampler’s long awaited Mutant Crawl Classics!

In addition, we have bonus content to bring to your DCC game while you wait that shiny new MCC book…after the jump!

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Episode #09 – H. P. Lovecraft

Get the Sanctum Secorum #09 Companion on DrivethruRPG.

Episode #09 CoversH. P. Lovecraft was a master of pulp horror and, love him or hate him, his influence on modern culture cannot be ignored. Name-dropped by such authors as Stephen King and Robert Bloch; referenced on such television programs as The Night Gallery, The Venture Brothers, and Supernatural; and influential in comics such as Bat-Man (yes, Arkham Asylum really was a nod to Lovecraft) Lovecraft’s reach is long indeed. His communication and collaboration with other greats such as Robert E Howard, Clark Ashton Smith, and the rest of the “Lovecraft Circle” have shaped fantasy and horror for generations.

Tonight we merely skim the surface, discussing two of Lovecraft’s works, delving into the squamous side of things we discuss Dagon and The Shadow Over Innsmouth.

 

Welcome to the Sanctum Secorum podcast. In this episode we examine two of the works by Appendix N author, and literary legend, H. P. Lovecraft and match them up with The Portsmouth Mermaid from Daniel J. Bishop and Purple Duck Games.

In addition, we have bonus content to bring to your game: magic items, weapons, and so much more…after the jump.

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Episode #08 – The Life of Eibon

Get the Sanctum Secorum #08 Companion on DrivethruRPG

Episode #08 Covers“The Book of Eibon, the creation of Clark Ashton Smith, ranks behind Lovecraft’s Necronomicon as a shunned repository of mystical horrors surviving blasphemously from elder eons. Not content with his own and Lovecraft’s citations of the Book, Smith actually wrote two chapters of it, his famous stories The Door to Saturn and The Coming of the White Worm. Lin Carter knew a good thing when he saw it and decided that it would be fun to write and read the remaining Eibonic chapters. He did not live to finish the Book, but others took up the challenge, supplying more of the droll yet frightening episodes, as well as various liturgical and magical arcana the Book of Eibon was said to contain. A Mythos grimoire– a work of horror, humor, and genuine poetic power.”    *

 

 

Welcome to the Sanctum Secorum podcast. In this episode, we examine another legendary piece of Appendix N literature by classic author Lin Carter. We also delve into the world of Jobe Bittman’s the 998th Conclave of Wizards and lament that it didn’t receive the Goodman Games boxed set treatment.

In addition, we have bonus content to bring to your game…after the jump.

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Episode #04 – Elric of Melniboné

Get the Sanctum Secorum #04 Companion on DrivethruRPG

Episode #04 CoversThe haunted, treacherous and doomed albino sorcerer-prince is one of the great creations of modern fantasy. An introspective weakling in thrall to his soul-eating sword, Stormbringer, he is yet a hero whose bloody adventures and wanderings lead inexorably to his decisive intervention in the war between the forces of Law and Chaos.

A fantasy classic, Elric of Melniboné is an exceptional fantasy icon of violence, power, politics and war and his tales make up a fantasy masterpiece.

Welcome to the Sanctum Secorum podcast. In this episode, we examine the first book in a series that is regarded as one of the most influential sword-and-sorcery resources among Appendix N. Many thanks to Kevin Searle for the suggestion!

In addition, we have bonus content to bring to your game: patrons, classes, and so much more…after the jump.

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Episode #03 – The Halloween Special

Get the Sanctum Secorum #03 Companion on DrivethruRPG

Covers 03
A special treat for Halloween: a pair of tales by Poe. Edgar Allan Poe was an America’s first master of the macabre. A poet, editor, and literary critic, he is best known for his tales of dark mystery and sinister goings on. Poe was one of the earliest American practitioners of the short story, and is generally considered the inventor of the detective fiction genre.

Poe’s influence is felt, even today, in literature throughout the world, as well as in specialized fields, such as cosmology and cryptography. He inspired countless authors to follow (perhaps most notably H. P. Lovecraft) and the Mystery Writers of America present an annual award known as the Edgar Award for distinguished work in the mystery genre. Tonight we discuss two of Poe’s best-known thrillers.

Welcome to the Sanctum Secorum podcast. In this episode (as suggested by Joseph Goodman) we examine two of the works by Proto-Appendix N author Edgar Allen Poe, with The Cask of Amantillado and Masque of the Red Death, with our special guest host, Stephen Newton.

In addition, we have bonus content to bring to your game: creatures, weapons, and so much more…after the jump.

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