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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #31 – Jack of Shadows

Get the free Sanctum Secorum #31 Companion HERE!

In a world half of light, half of darkness, where science and magic strive for dominance, there dwells a magical being who is friendly with neither side. Powerful magical entities live on the night side of the planet, and for the most part the entities’ magical powers emanate from distinct loci. Jack of Shadows (also known as Shadowjack), is unique among the magical beings in that he draws his power not from a physical location but from shadow itself. He is nearly incapacitated in complete light or complete darkness, but given access to even a small area of shadow, his potency is unmatched. Jack is a thief who finds himself betrayed and unjustly punished. So he embarks on a vendetta. He wanders through strange realms, encountering witches, vampires, and, finally, his worst enemy: the Lord of Bats. He consults his friend Morningstar, a great dark angel. He is pursued by a monstrous creature called the Borshin. He journeys from nightside to dayside, casting aside his soul in his quest for vengeance – and possibly redemption.

 

Welcome to the Sanctum Secorum podcast. Tonight start our year off  with a work by Roger Zelazny coupled with Harley Stroh’s The Jeweler Who Dealt in Stardust.

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Episode #11 – Another Fine Myth

Get the Sanctum Secorum #11 Companion here!

Episode #11 CoversSkeeve, a magician‘s apprentice and wannabe thief from the dimension Klah, tries to learn the basics of magic from Master Magician Garkin for several months but to no avail. Skeeve can do little more than float a feather or light a candle using magic. Wanting to convince Skeeve that being a thief is not as good as being a magician, Garkin summons a demon. During the summoning an assassin barges into the hut, and Garkin and the assassin kill each other. Skeeve is left alone with the demon. To Skeeve’s surprise the demon politely introduces himself as Aahz. Aahz explains that demon is slang for Dimension Traveler. He further explains that there are thousands of dimensions with different races in them, and that he is from the dimension of Perv, making Aahz a Pervect, while Skeeve is a Klahd. Aahz is a master magician like Garkin but loses his magical powers during the summoning ritual (due to a practical joke played on him by Garkin) and becomes stranded in Klah. Aahz volunteers to take Skeeve on as his apprentice and teach him magic. The pair then embark on a series of misadventures.

Welcome to the Sanctum Secorum podcast. In this episode, in honor of April 1st, we’ll take the opportunity to look at the lighter side of fantasy with Robert Asprin’s Another Fine Myth!

In addition, we have bonus content to bring to your game: classes, magic items and so much more…after the jump.

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