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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #38 – Nine Princes in Amber

Get the free Sanctum Secorum #38 Companion HERE!

Carl Corey wakes in a medical clinic, with little to no knowledge of who he is or how he got there. He suspects he is being over-medicated, so he overpowers the nurse and doctor and escapes his room. He finds the manager of the clinic, and learns that he was recovering from a car accident in a private clinic, paid for by his sister, Evelyn Flaumel.

He flees and heads to her house. She addresses him as Corwin and calls herself Flora. Hiding his lack of memory, he convinces her to let him stay. In Flora’s library he locates a set of customized Tarot cards— the Trumps—whose Major Arcana are replaced with images which he recognizes as his family. As he looks over the cards he remembers all his brothers: sneaky Random, Julian the hunter, well-built Gérard, arrogant Eric, himself, Benedict the master tactician and swordsman, sinister Caine, scheming Bleys, and the mysterious Brand. He also views his four sisters: Flora who offered him sanctuary, Deirdre who was dear to him, reserved Llewella, and Fiona, whom Corwin hated. Carl Corey investigates, discovering the truth, piece by piece: he is really Prince Corwin, of Amber, the one true world of which our Earth is just a shadow. He is one of nine men who might rule Amber, if he can fight his way past the armies of his older brother Eric.

Welcome to the Sanctum Secorum podcast. Returning from our Gen Con Hiatus, tonight we discuss Nine Princes in Amber, the first book of Roger Zelazny’s Amber Chronicles and we match it up with the noir goodness that it Nowhere City Nights.

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Sanctum Secorum #31 – Jack of Shadows

Get the free Sanctum Secorum #31 Companion HERE!

In a world half of light, half of darkness, where science and magic strive for dominance, there dwells a magical being who is friendly with neither side. Powerful magical entities live on the night side of the planet, and for the most part the entities’ magical powers emanate from distinct loci. Jack of Shadows (also known as Shadowjack), is unique among the magical beings in that he draws his power not from a physical location but from shadow itself. He is nearly incapacitated in complete light or complete darkness, but given access to even a small area of shadow, his potency is unmatched. Jack is a thief who finds himself betrayed and unjustly punished. So he embarks on a vendetta. He wanders through strange realms, encountering witches, vampires, and, finally, his worst enemy: the Lord of Bats. He consults his friend Morningstar, a great dark angel. He is pursued by a monstrous creature called the Borshin. He journeys from nightside to dayside, casting aside his soul in his quest for vengeance – and possibly redemption.

 

Welcome to the Sanctum Secorum podcast. Tonight start our year off  with a work by Roger Zelazny coupled with Harley Stroh’s The Jeweler Who Dealt in Stardust.

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Sanctum Secorum #19 – Steel Magic

Get the free Sanctum Secorum #19 Companion HERE!

episode-19-covers     “A girl and her two brothers are transported across time to the Avalon of King Arthur, where they must return three magic talismans to their rightful owners or remain trapped forever in the distant past. The adventure begins when Sara Lowry wins a picnic basket at the Firemen’s Strawberry Festival. She and her brothers, Greg and Eric, are staying with their uncle at his Hudson Valley estate while their parents are in Japan. Fascinated by the haunting history of the old manor, they pack a picnic lunch and begin their search for the legendary lost lake. They discover a medieval castle – and suddenly they’re enveloped by a gray mist that transports them back to the time of King Arthur! There, they are given an urgent mission to recover three lost talismans: Arthur’s sword, Excalibur; Merlin’s ring; and the horn of Huon, Warden of the West. Can Sara, Greg, and Eric fulfill their quest and save Avalon – the only place that stands between the Powers of Darkness and the mortal realm – and return to their own time?”

 

Welcome to the Sanctum Secorum podcast…

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Sanctum Secorum #18 – The People of the Pit

Get the free Sanctum Secorum #18 Companion HERE!

episode-18-covers“People of the Pit features a pair of prospectors, Starr Anderson and the narrator, Frank, who are exploring the North, looking for gold. There are hints of a backstory between the two men, painting them as more than mere prospectors and it creates an anticipation for oddness to come. We are then introduced to a secondary narrator. A man who, in classic fashion, crawls (near-dead) into the men’s camp. And the manner of his crawling is horrific in itself. This is no collapsing half-stagger, no dragging himself along the floor, but as the narrator says, ‘it was like a baby crawling upstairs. The forepaws lifted themselves in grotesquely infantile fashion’ . On top of this, he wears a band of gold round his waist, and a chain. Gold, of course, is what has brought the explorers to this place, but when they remove it, ‘it was like no gold I had ever handled. […]  it had an unclean, viscid life of its own. It clung to the file. […] It was – loathsome’ . Something is clearly not right when a man in search of gold actively throws it away.
The story then turns to the tale of the narrator, telling a story of a lost civilisation in the bottom of a ravine. Not any old ravine, however, but ‘Imagine the Grand Canyon five times as wide and with the bottom dropped out’. As one can expect, it gets a lot weirder from there…”

Welcome to the Sanctum Secorum podcast where even attending a convention cannot disrupt things. While the Keepers of Mysteries attend Gamehole Con I, the Gatekeeper of the Sanctum, bring you the latest episode. Tonight the Keepers discuss a story by Abraham Merritt and bring it to your DCC table!

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Sanctum Secorum #15 – Kamandi: The Last Boy on Earth

Get the free Sanctum Secorum #15 Companion here!

Episode #15 Covers“Kamandi is the last survivor of the human outpost in the “Command D” bunker near what was once New York City. “Kamandi” is a corruption of “Command D”; it is unclear if Kamandi ever had any other name. Raised by his elderly grandfather, Kamandi has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a wolf, Kamandi leaves the bunker in search of other human outposts.

He soon discovers that the only other intelligent humans left on Earth are Ben Boxer and his friends Steve and Renzi, a trio of mutants genetically engineered to survive in Earth A.D. He also makes a number of animal friends including Dr. Canus, the canine scientist of Great Caesar (leader of the Tiger Empire) and Caesar’s teenage son Tuftan. Later additions to the cast included the alien woman Pyra, the girl Spirit and the consulting detective Mylock Bloodstalker and his associate Doile. Even the most sympathetic animals however are nonplussed by Kamandi and Ben’s ability to speak.

Kamandi and his friends set out to explore the world of Earth A.D., in hopes of one day restoring humanity to sentience and civilization.”

Welcome to the Sanctum Secorum podcast. In this episode we get to unite the work of the immortal Jack Kirby with special guest Jim Wampler’s long awaited Mutant Crawl Classics!

In addition, we have bonus content to bring to your DCC game while you wait that shiny new MCC book…after the jump!

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Episode #11 – Another Fine Myth

Get the Sanctum Secorum #11 Companion here!

Episode #11 CoversSkeeve, a magician‘s apprentice and wannabe thief from the dimension Klah, tries to learn the basics of magic from Master Magician Garkin for several months but to no avail. Skeeve can do little more than float a feather or light a candle using magic. Wanting to convince Skeeve that being a thief is not as good as being a magician, Garkin summons a demon. During the summoning an assassin barges into the hut, and Garkin and the assassin kill each other. Skeeve is left alone with the demon. To Skeeve’s surprise the demon politely introduces himself as Aahz. Aahz explains that demon is slang for Dimension Traveler. He further explains that there are thousands of dimensions with different races in them, and that he is from the dimension of Perv, making Aahz a Pervect, while Skeeve is a Klahd. Aahz is a master magician like Garkin but loses his magical powers during the summoning ritual (due to a practical joke played on him by Garkin) and becomes stranded in Klah. Aahz volunteers to take Skeeve on as his apprentice and teach him magic. The pair then embark on a series of misadventures.

Welcome to the Sanctum Secorum podcast. In this episode, in honor of April 1st, we’ll take the opportunity to look at the lighter side of fantasy with Robert Asprin’s Another Fine Myth!

In addition, we have bonus content to bring to your game: classes, magic items and so much more…after the jump.

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Episode #10 – The Maker of Gargoyles

Get the Sanctum Secorum #10 Companion here!

Episode #10 CoversThe third story in Clark Ashton Smith’s Averoigne cycle, the story takes place in the fictional French town of Averoigne. Much as Lovecraft based Arkham on Boston, Clark Ashton Smith’s Averoigne is based on the very real Auvergne region. Even more closely tying this story to our previous episode, H. P. Lovecraft wrote a story “Out of the Aeons” that also intertwines with this fictional province as have a number of other authors. Certainly this is a region filled with potential. All told Clark Ashton Smith left us with eighteen pieces, some incomplete, others mere outlines, of events transpiring in this area.

The story itself involves a stonecutter, shunned and feared by the people of the area, whose affections towards a local girl are spurned, if she recognizes he exists at all. Hired to create a pair of gargoyles for the new cathedral, he cuts two pieces of true masterwork but, in doing so, pours all of his negativity, hatred and lust into their creation. Infused with these black emotions, the gargoyles come to life and wreak havoc leaving death in their wake.

Welcome to the Sanctum Secorum podcast. In this episode we examine a work by famed author Clark Ashton Smith and match it Carnival of the Damned by the Sanctum’s own David Baity.

In addition, we have bonus content to bring to your game: magic items, weapons, and so much more…after the jump.

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