Get the free Sanctum Secorum #17 Companion here!

episode-17-covers“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
    Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”

Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!

Dark Acquisitions

There is a great deal of new material to bring to the table based on this story. Below is a list, by category and author, of what has been added to the Dark Acquisitions page by the Keepers of Mysteries, based on this show. Further contributions from friends of the library will also be found there as they arrive.

Familiars
Bubo (packrat) – Bob Brinkman
Cheeter (squirrel) – Bob Brinkman
Cymothoa – David Baity
Emerald Wasp – David Baity
Filarial Worms – David Baity
Graymalk (black cat) – Bob Brinkman
Needle (vampire bat) – Bob Brinkman
Nightwind (barn owl) – Bob Brinkman
Quicklime (black snake) – Bob Brinkman
Snuff (hound) – Bob Brinkman
Tekela (albino raven) – Bob Brinkman

Magic Items
The Ripper’s Blade – Daniel J. Bishop
Wolf Flower – Jen Brinkman

Monsters
The Experiment Man – Daniel J. Bishop
The Thing in the Wardrobe – Bob Brinkman


The Stacks

Appendix N
A Night in the Lonesome October by Roger Zelazny

Adventures
The Arwich Grinder by Daniel J. Bishop
The 13th Skull by Joseph Goodman
Elzemon and the Blood Drinking Box by Terry Olson
The Jeweler That Dealt in Stardust by Harley Stroh
The Music of the Spheres (is Chaos) by Harley Stroh
Prince Charming, Reanimator by Daniel J. Bishop
The Sinister Sutures of the Semptress by Michael Curtis
They Served Brandolyn Red by Stephen Newton

Conventions
Asheville Scarefest
Gamehole Con
U-Con

Kickstarters
Sky ov Crimson Flame (through Oct 19th)

Music
Bram Stoker’s Dracula by Wojciech Kilar
Captain Kronos – Vampire Hunter by Laurie Johnson
Count Dracula
by Bruno Nicolai
The Curse of the Mummy’s Tomb by Carlo Martelli
Dracula by Robert Cobert
Frankenstein: Music from the Play
by Underworld
Monsters of Legend by Midnight Syndicate
Spasmo by Ennio Morricone
Taste the Blood of Dracula
by James Bernard
Twins of Evil by Harry Robinson

Road Crew Appearances
* October 29th – Dungeon Games in Estero, FL will be hosting a Carnival of the Damned funnel tournament.

Settings
Nowhere City Nights by Julian Bernick
Transylvanian Adventures by S. A. Mathis


Thanks to

The ambient background of the Sanctum Secorum was created using Horror Ambiance from Klankbeeld.
Sanctum Secorum’s theme music was created using Seating Incantation by Landmark Entertainment.