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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #43 – The Carnelian Cube

 

Get the free Sanctum Secorum #43 Companion HERE

The carnelian cube of the title is a small red “dream stone” confiscated by archaeologist Arthur Cleveland Finch from Tiridat Ariminian, one of the workers on the dig he is supervising in Cappadocia. It bears an inscription in Etruscan that appears to identify its original possessor as Apollonius of Tyana, a wandering ascetic/philosopher/wonderworker who lived from 15-100AD. Supposedly, the stone allows the bearer to attain the world of his dreams. Arthur Finch is a man who *thinks* that he knows what he wants… until he has it. Once he has it, the task becomes how to get rid of it.

To sleep, perchance to …. create a new reality!

Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries boldly explore the dream world of The Carnelian Cube by L. Sprague de Camp and Fletcher Pratt.

 

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Sanctum Secorum #33 – The Powder of Hyperborea

Get the free Sanctum Secorum #33 Companion HERE!

Retired master-thief Satampra, Zerios of Uzuldaroum recounts an adventure from days gone by when he and his two companions (Vixeela and the dubious magician/alchemist Veezi Phenquor) endeavored to rob the temple of the moon god Leniqua, and steal away with the Thirty-Nine girdles of virginity by means of stealth, cunning, and a little bit of hyperborean chemistry. Originally published in the Saturn Science Fiction & Fantasy, it is the last of Clark’s Hyperborea cycle.

Welcome to the Sanctum Secorum podcast. Tonight we look at a work by Clark Ashton Smith, The Powder of Hyperborea and match it up with Edgar Johnson’s delightful Street Kids of Ur-Hadad.

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Sanctum Secorum #25 – The Fallible Fiend

Get the free Sanctum Secorum #25 Companion HERE!

He looked like a cross between a dragon and a catfish, and he could bend iron bars into pretzels with a flick of his hand. But what Zdim the mild-mannered demon really was, was a scholar of logic and philosophy. That’s why when Zdim was drafted for a year’s servitude on the mortal plane, he felt that a monumental administrative error had been made. And even though Zdim resolved to be absolutely obedient and to do exactly what he was told, the wizard who employed him (Dr. Maldivius) soon agreed…

Welcome to the Sanctum Secorum podcast. Tonight we discuss L Sprague de Camp’s satirical fantasy novel The Fallible Fiend as well as Terry Olson’s adventure Elzemon and the Blood-Drinking Box.

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Sanctum Secorum #18 – The People of the Pit

Get the free Sanctum Secorum #18 Companion HERE!

episode-18-covers“People of the Pit features a pair of prospectors, Starr Anderson and the narrator, Frank, who are exploring the North, looking for gold. There are hints of a backstory between the two men, painting them as more than mere prospectors and it creates an anticipation for oddness to come. We are then introduced to a secondary narrator. A man who, in classic fashion, crawls (near-dead) into the men’s camp. And the manner of his crawling is horrific in itself. This is no collapsing half-stagger, no dragging himself along the floor, but as the narrator says, ‘it was like a baby crawling upstairs. The forepaws lifted themselves in grotesquely infantile fashion’ . On top of this, he wears a band of gold round his waist, and a chain. Gold, of course, is what has brought the explorers to this place, but when they remove it, ‘it was like no gold I had ever handled. […]  it had an unclean, viscid life of its own. It clung to the file. […] It was – loathsome’ . Something is clearly not right when a man in search of gold actively throws it away.
The story then turns to the tale of the narrator, telling a story of a lost civilisation in the bottom of a ravine. Not any old ravine, however, but ‘Imagine the Grand Canyon five times as wide and with the bottom dropped out’. As one can expect, it gets a lot weirder from there…”

Welcome to the Sanctum Secorum podcast where even attending a convention cannot disrupt things. While the Keepers of Mysteries attend Gamehole Con I, the Gatekeeper of the Sanctum, bring you the latest episode. Tonight the Keepers discuss a story by Abraham Merritt and bring it to your DCC table!

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Sanctum Secorum #17 – A Night in the Lonesome October

Get the free Sanctum Secorum #17 Companion here!

episode-17-covers“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
    Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”

Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!

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Sanctum Secorum #13 – Down to a Sunless Sea

Get the Sanctum Secorum #13 Companion here!

Episode #13 Covers     Brant’s life had been hard after the courts had sent him to the penal colony on Trivium Charontis on Mars. Since working his way to freedom, he had run guns to the High Clan princes, sold them liquor and forbidden tobacco, and peddled narcotics to the soft, timid Earthsider clerks. He had stolen, he had cheated at cards, he had killed a man more than once…
     Now, fleeing from justice across the ancient dust oceans of Mars he had no way of knowing that he was running toward the most fantastic adventure and man had ever lived – toward refuge more absolute that any man had ever dreamed of – by the banks of secret rivers, in caverns yet unmeasured by man, on the shore of a sea the sun had never seen!

 

 

 

Welcome to the Sanctum Secorum podcast. In this episode we cast our gaze skyward to the Mars of Lin Carter’s Down to a Sunless Sea and to Harley Stroh’s Peril on the Purple Planet.

In addition, we have bonus content to bring to your game: items, monsters, and so much more…after the jump.

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