Skip to main content

Tales from the Sanctum

Card Catalog

Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #32 – Attack from Atlantis

Get the free Sanctum Secorum #32 Companion HERE!

At age seventeen Don Miller is already an accomplished electronics technician, helping his uncle, Dr. Edward Simpson, with the testing of a new kind of submarine, the Triton I. Accompanied everywhere by his dog Shep, he is aboard the boat for its sea trials. The test run is successful, in spite of some problems with the control systems and stress on certain crew members that has made them believe that they have seen, on the television screens that give a view of the outside of the submarine, men encased in form-fitting bubbles.

For the full test run the Triton will descend into the Milwaukee Deep, north of Puerto Rico. As they descend they find that they are losing control of the boat and, further, that they are being rammed by a whale. Unable to maneuver, they come down on an undersea plateau, twelve hundred fathoms (7200 feet) below the surface.

When the bubble-men attack openly in full force, cementing rocks to Triton’s hull, they drive her down to the bottom.

Three miles below the surface they come to a town of about 20,000 people that they call Atlantis. Lying under a larger version of the bubbles that enclose the people surrounding the submarine. The Atlanteans take the crew captive. Can they free themselves and save the surface world?

Welcome to the Sanctum Secorum podcast. Tonight we look at a work by Lester Del Rey, Attack from Atlantis and match it up with Michael Curtis’ classic adventure, The Sea Queen Escapes.

Read More

Sanctum Secorum #29 – Creep, Shadow!

Get the free Sanctum Secorum #29 Companion HERE!

Had the last King and Princess of wicked Ys, returned after three thousand years? Why were they creating an exact replica of Stonehenge on their New Jersey estate? What was the Mael Bennique, the Breaker of Chests? And what was the dread Gatherer in the Cairn? And can men and women really be turned into shadows and made the helpless slaves of the one who transformed them? Ethnologist Dr. Alan Caranac (who may just be the reincarnation of the Alain de Carnac who brought about the destruction of sinful Ys and its evil rulers) has to find out the answer, for one of his best friends has been killed, and perhaps transformed into a shadow, while his fiancee Helen, her brother, Bill, and the famed Dr. Lowell have already been marked for death or worse! But first Alan will have to enter the tower of the Demoiselle Dahut de Ys in New York and journey through it thousands of years into the past to her tower in the legendary city from which she draws her name. And then return, if he can!

Welcome to the Sanctum Secorum podcast. Tonight we return to the printed page as we discuss A Merritt’s Creep, Shadow! while pairing it up with a Harley Stroh classic, The Bride of the Black Manse.

Read More

Sanctum Secorum #27 – The King of Elfland’s Daughter

Get the free Sanctum Secorum #27 Companion HERE!

The lord of Erl is told by the parliament of his people that they want to be ruled by a magic lord. Obeying the immemorial custom, the lord sends his son Alveric to fetch the King of Elfland’s daughter, Lirazel, to be his bride. He makes his way to Elfland, where time passes at a rate far slower than the real world, and wins her. They return to Erl and have a son, but in the manner of fairy brides of folklore, she fits uneasily with his people. She returns to the waiting arms of her father in Elfland, and her lovesick husband goes searching for her, abandoning the kingdom of Erl and wandering in a now-hopeless quest. However, Lirazel becomes lonesome for her mortal husband and son. Seeing that she is unhappy, the King of Elfland uses a powerful magic to engulf the land of Erl. Erl is transformed into a part of Elfland, and Lirazel and her loved ones are reunited forever in an eternal, enchanted world.

Welcome to the Sanctum Secorum podcast. Tonight we discuss Lord Dunsany’s novel The King of Elfland’s Daughter as well as Daniel J. Bishop’s adventure Through the Dragonwall.

Read More

Sanctum Secorum #25 – The Fallible Fiend

Get the free Sanctum Secorum #25 Companion HERE!

He looked like a cross between a dragon and a catfish, and he could bend iron bars into pretzels with a flick of his hand. But what Zdim the mild-mannered demon really was, was a scholar of logic and philosophy. That’s why when Zdim was drafted for a year’s servitude on the mortal plane, he felt that a monumental administrative error had been made. And even though Zdim resolved to be absolutely obedient and to do exactly what he was told, the wizard who employed him (Dr. Maldivius) soon agreed…

Welcome to the Sanctum Secorum podcast. Tonight we discuss L Sprague de Camp’s satirical fantasy novel The Fallible Fiend as well as Terry Olson’s adventure Elzemon and the Blood-Drinking Box.

Read More

Sanctum Secorum #20 – Tarzan of the Apes

Get the free Sanctum Secorum #20 Companion HERE!

“Tarzan of the Apes, the story tells of an infant — the son of an aristocratic English couple — abandoned when his parents die in the jungles of Africa. Rescued and reared by apes, he learns to speak their language and imitate their ability to travel swiftly through the treetops. Eventually, his courage, immense strength and exceptional intelligence earn him the respect and admiration not only of the apes, but of all the creatures of the jungle. The ape-man’s story is classic and fast-paced, packed with riveting adventures as Tarzan avenges the killing of Kala, his ape-mother, subdues man-eating beasts of the jungle, meets and falls in love with the beautiful Jane Porter, vanquishes greedy pirate-adventurers, and deals with assorted other threats.”

Welcome to the Sanctum Secorum podcast. Tonight’s episode takes you into the wilds of the Africa of Edgar Rice Burroughs with Tarzan of the Apes!

Read More

Sanctum Secorum #19 – Steel Magic

Get the free Sanctum Secorum #19 Companion HERE!

episode-19-covers     “A girl and her two brothers are transported across time to the Avalon of King Arthur, where they must return three magic talismans to their rightful owners or remain trapped forever in the distant past. The adventure begins when Sara Lowry wins a picnic basket at the Firemen’s Strawberry Festival. She and her brothers, Greg and Eric, are staying with their uncle at his Hudson Valley estate while their parents are in Japan. Fascinated by the haunting history of the old manor, they pack a picnic lunch and begin their search for the legendary lost lake. They discover a medieval castle – and suddenly they’re enveloped by a gray mist that transports them back to the time of King Arthur! There, they are given an urgent mission to recover three lost talismans: Arthur’s sword, Excalibur; Merlin’s ring; and the horn of Huon, Warden of the West. Can Sara, Greg, and Eric fulfill their quest and save Avalon – the only place that stands between the Powers of Darkness and the mortal realm – and return to their own time?”

 

Welcome to the Sanctum Secorum podcast…

Read More

Sanctum Secorum #18 – The People of the Pit

Get the free Sanctum Secorum #18 Companion HERE!

episode-18-covers“People of the Pit features a pair of prospectors, Starr Anderson and the narrator, Frank, who are exploring the North, looking for gold. There are hints of a backstory between the two men, painting them as more than mere prospectors and it creates an anticipation for oddness to come. We are then introduced to a secondary narrator. A man who, in classic fashion, crawls (near-dead) into the men’s camp. And the manner of his crawling is horrific in itself. This is no collapsing half-stagger, no dragging himself along the floor, but as the narrator says, ‘it was like a baby crawling upstairs. The forepaws lifted themselves in grotesquely infantile fashion’ . On top of this, he wears a band of gold round his waist, and a chain. Gold, of course, is what has brought the explorers to this place, but when they remove it, ‘it was like no gold I had ever handled. […]  it had an unclean, viscid life of its own. It clung to the file. […] It was – loathsome’ . Something is clearly not right when a man in search of gold actively throws it away.
The story then turns to the tale of the narrator, telling a story of a lost civilisation in the bottom of a ravine. Not any old ravine, however, but ‘Imagine the Grand Canyon five times as wide and with the bottom dropped out’. As one can expect, it gets a lot weirder from there…”

Welcome to the Sanctum Secorum podcast where even attending a convention cannot disrupt things. While the Keepers of Mysteries attend Gamehole Con I, the Gatekeeper of the Sanctum, bring you the latest episode. Tonight the Keepers discuss a story by Abraham Merritt and bring it to your DCC table!

Read More

Sanctum Secorum #17 – A Night in the Lonesome October

Get the free Sanctum Secorum #17 Companion here!

episode-17-covers“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper‘s companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning… but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as “The Game” or “The Great Game” by the participants, who try to keep the goings-on secret from the mundane population.
    Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff’s point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided.”

Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum’s walls and once again the doors open to give shelter and to provide enlightenment. In this, special length anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!

Read More

Sanctum Secorum #16 – Purple Priestess of the Mad Moon

Get the free Sanctum Secorum #16 Companion here!

Episode #16 Covers“Harvey Selden goes down to Mars from an observation ship, and accepts an invitation to visit Firsa Mak’s house by his friend Bentham. He meets a martian woman, Lella, of a type he has not seen before. From there he is shanghaied into observing the Purple Priestess Mad Moon ritual and isn’t able to cope, but survives. The others want him to tell the Bureau, but he runs for Earth instead, into therapy. However, at the end a communique arrives from Lella, saying she is waiting for him at the next ritual.”

Welcome to the Sanctum Secorum podcast. In this episode we look at a work by the Queen of the Space Opera, Leigh Brackett. In addition, we have bonus content to bring to your DCC RPG table including a mini-adventure!

Read More

Sanctum Secorum #14 – Conan: The Jewels of Gwahlur

Get the Sanctum Secorum #14 Companion here!

Episode #14 CoversConan, following legends of this treasure, has travelled to Keshan and offered his services to train and lead Keshan’s army against their neighbour, Punt. However, Thutmekri, a Stygian rogue with similar intentions, and his Shemitish partner, Zargheba, also arrive in the country with an offer of a military alliance with another of Punt’s neighbours, Zembabwei, with some of the Teeth to seal their pact. The high priest of Keshan, Gorulga, announces that a decision on the matter can only be made after consulting Yelaya, the mummified oracle of Alkmeenon. This is all the treasure hunters require. Zargheba joins Gorulga in his expedition while Conan travels ahead of them.

 

Welcome to the Sanctum Secorum podcast. In this episode we delve into the character for whom Sword & Sorcery is named, that mightiest of barbarians, Conan!

 

In addition, we have bonus content to bring to your game. How about a new adventure from David Baity?! That and more…after the jump!

Read More