Daniel J. Bishop (a longtime supporter and contributor to the Sanctum Secorum) has a write-up about the show over at the Goodman Games site.
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Category: Shameless Self-Promotion
Get the free Sanctum Secorum #41 Companion HERE!
The main character of “Gone with the Gods” would seem to be a thinly disguised Offutt, a writer who turns out a prodigious number of novels at the back and call of his editor, writing in whatever genre is hot at the moment to fulfill the needs of an insatiable audience. When his editor calls him to look into the possibility that a former fraternity brother of the editor’s has invented a time machine, and asks him to check out the possibility that the device is real so the editor can invest in it, the authors finds himself looking into the far-fetched claim. Of course the time machine, disguised as a VW microbus, eventually works and Harvey Moss, the author, Mark Ventnor, the publisher, and Ben Corrick, the inventor, all take their turns traveling in the bus, only to learn its limitations. It can only go one day into the future, but anywhen in the past. Although it remains tied to Earth, so they don’t have to worry about showing up in outer space, they do figure out how to take it to different places on Earth. Eventually, in order to make some money, Moss travels back in time to spur human development and plant evidence that he can use to write a best selling book that Ventnor can publish and sell.
Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Andrew J. Offutt’s tongue in cheek time travel story, Gone with the Gods.
Just starting out with the Sanctum Secorum? Looking at that long list of downloadable ‘zines and thinking about how much you have missed? Well, catching up on your reading is easy now that the Sanctum Secorum has made annual bundles available via Drivethrurpg!
Grab them for free and bring some new life to your table!
We would like to thank all of our listeners and readers for helping up hit this milestone achievement!
Thanks also to all of the writers and artists whose creations have graced the pages of the companion!
The gracious efforts of the community have helped shape the companion into what it is today!
Haven’t read them yet? Head over here to lay your digital hands on them!
Over on Reddit, r/rpg selects a new featured game of the month to shine a light onto in hopes of spreading the good word. Well, this month is DCC RPG so head on over and share your stories. A number of folks in that subreddit have never played DCC and are encountering it, and possibly our community as a whole, for the first time.
We have received the go ahead to break this news from none other than the Dark Master himself and we are pleased to do so. In addition to all of the Free RPG Day swag heading to stores to be given out, you may have noticed a really slick looking piece of swag heading to your FLGS. We are speaking of course, of the already much coveted DCC Take-a-Penny tray.
Well, in addition to the trays being sent to retailers, Judges running games for Free RPG Day also qualify to order them as part of their Road Crew swag! Now, this isn’t live in the Goodman Games online store yet, so you still need to wait for that announcement prior to ordering. Supplies are limited (we are rapidly closing in on 100 Judges for Free RPG Day) so once it goes live, don’t delay.
In OTHER Free RPG Day swag news, Sanctum Secorum is assembling out second annual Free RPG Day Companion for Judges to print and hand out. This year, rather than a compilation from prior issues we are putting together a 3rd party sampler with material from Crawl-thulhu, Dark Trails, Umerica, Skull & Crossbones Classics, Hubris and more! Our profound thanks go to all of those publishers who have contributed (and still are) to this project to make something really cool for you, the community. Heck, some of this material hasn’t even seen print elsewhere!
The DCC community, doing Free RPG Day right!
Keeper of Mysteries Bob Brinkman makes a special appearance on the Knights in the North blog of regular Sanctum Companion contributor Ari-Matti Piippo with his contribution of A Field Guide to Giant Man-Apes (available for free download). If you have ever wanted to add bigfoot or his kin to your game, this might be a good place to start.
If you haven’t been following the Knights in the North blog, you have missed out on some great material such as monsters, magic items, alternate rules, and more. What are you waiting for? You really should check it out.
The new Kickstarter for Bears Want to Kill You has already surpassed its funding requirement and is to its final 3 days (). One last stretch goal remains, a slipcase for the hardcover edition! If there is one thing that we DCC folks go crazy for, it is slipcases! Let’s try to make this happen!
Eisner Award winning Artist Ethan Nicolle is a friend of the show, and graciously allows us to use his artistic creations and stat up the mayhem inducing horrors for DCC. Just because he’s nice. Seriously. So let’s return that love and support his book of ursine mayhem!
So, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.
“How to defeat them: There is a soft spot between the chest and belly that can be speared. Horns can be chained to a moving train. Also, feed it bombs.”
– Dickinson Killdeer, Dickinson Killdeer’s Guide to Bears of the Apocalypse
Created by the mad wizard Ethcolle, the tribearatops is an absolute horror of fur and scales. A force of utter devastation, the tribearatops rivals dragons for sheer destructive power. It is thus quite fortunate that the creature is also slow moving – as entire villages have been known to literally relocate their structures out of the monsters path.
Tribearatops: Init +0; Atk bite +6 melee (3d6), gore +8 melee (2d12 + poison), stomp +4 melee (3d10), or tail sweep +10 melee (1d16 + DC 20 Reflex or knocked prone); AC 35; HD 10d14; MV 20’; Act 2d24; SP dragon crits, long tail, maternal, poison, vulnerable spot (AC 18); SV Fort +8, Ref +6, Will +3; AL C.
Long tail: The tribearatops’ tail is long enough that, on a successful hit, additional targets within 5′ must make a Reflex save vs. 15 or also be struck prone.
Maternal: The normally slow moving creature enters a frenzy should its young be threatened, doubling both its Move and number of attacks.
Poison: Tribearatops horns are coated with naturally occurring Oxytocin. Merely coming into contact with the horn requires a DC 15 Fort save while being impaled by the horn increases the DC to 20. Failure results in the victim being overwhelmed by emotion and leaping onto the horn and killing themselves in sacrifice.
Vulnerable spot: There is a single vulnerable spot on the beast which may be successfully targeted with a precision shot Mighty Deed with a result of 6+.
Tribearatops (both art and concept) are the creation of Axe Cop co-creator Ethan Nicolle (@axecop) and is used with his kind permission. These, and a slew of other ursine horrors can be found in the pages of Bearmageddon as well as within Dickinson Killdeer’s Guide to Bears of the Apocalypse.
Our April contest theme was “Gonzo”, an anything goes sort of category. We were wholly unprepared for the amount of submissions that we would receive. Seriously, we will have content from the April entries popping up for a long time because…Wow! Several folks certainly wanted to be sure of a win and avalanche of content was the result (we should have contests more often). After being up all night, the drawing is finally done and soon I will enter the Prize Closet of Mysterytm to select our runner up’s prize.
As rolled at random, our winners are
1st Place – Daniel J Bishop’s The Altar of Woeful Consumption
* 1 copy of Super No. 1 Food Tower
* 1 sheet of pregen characters
2nd Place – Ian Shears’ Patron spell, Infernal Voice
* To be determined by the Prize Closet of Mysterytm
Look for these fantastic entries in upcoming Sanctum Secorum Companions!