The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.
We have received the go ahead to break this news from none other than the Dark Master himself and we are pleased to do so. In addition to all of the Free RPG Day swag heading to stores to be given out, you may have noticed a really slick looking piece of swag heading to your FLGS. We are speaking of course, of the already much coveted DCC Take-a-Penny tray.
Well, in addition to the trays being sent to retailers, Judges running games for Free RPG Day also qualify to order them as part of their Road Crew swag! Now, this isn’t live in the Goodman Games online store yet, so you still need to wait for that announcement prior to ordering. Supplies are limited (we are rapidly closing in on 100 Judges for Free RPG Day) so once it goes live, don’t delay.
In OTHER Free RPG Day swag news, Sanctum Secorum is assembling out second annual Free RPG Day Companion for Judges to print and hand out. This year, rather than a compilation from prior issues we are putting together a 3rd party sampler with material from Crawl-thulhu, Dark Trails, Umerica, Skull & Crossbones Classics, Hubris and more! Our profound thanks go to all of those publishers who have contributed (and still are) to this project to make something really cool for you, the community. Heck, some of this material hasn’t even seen print elsewhere!
Keeper of Mysteries Bob Brinkman makes a special appearance on the Knights in the North blog of regular Sanctum Companion contributor Ari-Matti Piippo with his contribution of A Field Guide to Giant Man-Apes (available for free download). If you have ever wanted to add bigfoot or his kin to your game, this might be a good place to start.
If you haven’t been following the Knights in the North blog, you have missed out on some great material such as monsters, magic items, alternate rules, and more. What are you waiting for? You really should check it out.
The new Kickstarter for Bears Want to Kill You has already surpassed its funding requirement and is to its final 3 days (). One last stretch goal remains, a slipcase for the hardcover edition! If there is one thing that we DCC folks go crazy for, it is slipcases! Let’s try to make this happen!
Eisner Award winning Artist Ethan Nicolle is a friend of the show, and graciously allows us to use his artistic creations and stat up the mayhem inducing horrors for DCC. Just because he’s nice. Seriously. So let’s return that love and support his book of ursine mayhem!
So, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.
Created by the mad wizard Ethcolle, the tribearatops is an absolute horror of fur and scales. A force of utter devastation, the tribearatops rivals dragons for sheer destructive power. It is thus quite fortunate that the creature is also slow moving – as entire villages have been known to literally relocate their structures out of the monsters path.
Tribearatops: Init +0; Atk bite +6 melee (3d6), gore +8 melee (2d12 + poison), stomp +4 melee (3d10), or tail sweep +10 melee (1d16 + DC 20 Reflex or knocked prone); AC 35; HD 10d14; MV 20’; Act 2d24; SP dragon crits, long tail, maternal, poison, vulnerable spot (AC 18); SV Fort +8, Ref +6, Will +3; AL C.
Long tail: The tribearatops’ tail is long enough that, on a successful hit, additional targets within 5′ must make a Reflex save vs. 15 or also be struck prone.
Maternal: The normally slow moving creature enters a frenzy should its young be threatened, doubling both its Move and number of attacks.
Poison: Tribearatops horns are coated with naturally occurring Oxytocin. Merely coming into contact with the horn requires a DC 15 Fort save while being impaled by the horn increases the DC to 20. Failure results in the victim being overwhelmed by emotion and leaping onto the horn and killing themselves in sacrifice.
Vulnerable spot: There is a single vulnerable spot on the beast which may be successfully targeted with a precision shot Mighty Deed with a result of 6+.
Our April contest theme was “Gonzo”, an anything goes sort of category. We were wholly unprepared for the amount of submissions that we would receive. Seriously, we will have content from the April entries popping up for a long time because…Wow! Several folks certainly wanted to be sure of a win and avalanche of content was the result (we should have contests more often). After being up all night, the drawing is finally done and soon I will enter the Prize Closet of Mysterytm to select our runner up’s prize.
As rolled at random, our winners are
1st Place – Daniel J Bishop’s The Altar of Woeful Consumption
* 1 copy of Super No. 1 Food Tower
* 1 sheet of pregen characters
2nd Place – Ian Shears’ Patron spell, Infernal Voice
* To be determined by the Prize Closet of Mysterytm
Look for these fantastic entries in upcoming Sanctum Secorum Companions!
The new Kickstarter for Bears Want to Kill You has already surpassed its funding requirement and is in to stretch goal territory. Next up a fold out illustration and, after that, a slipcase for the hardcover edition. If there is one thing that we DCC folks go crazy for, it is slipcases! Let’s try to make this happen!
In the meantime, we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.
These crustaceans are ocean dwelling in nature and are dependent on salt water to survive. Magically constructed, bear crabs have no organs but their brains, hearts and gills. They are incredibly hard to kill and are considered by some to be immortal.
Bear crab: Init +2; Atk bite +6 melee (1d10) or claw +4 melee (3d5); AC 22; HD 8d10; MV 20’; Act 2d20; SP regeneration, immune to crits; SV Fort +8, Ref +6, Will +3; AL C.
Regeneration: The bear crab regenerates 5 hit points per round.
Created as a “best of” item to give away at the table of a select few judges, you too can now grab the Sanctum Secorum’s Free RPG Day 2017 release. Files were sent out to a handful of judges around the country who were running tables for Free RPG Day. The only way to get it was to be at one of a very limited number of tables. Of course, this might signal that there might be something special to come as the road crew’s ranks swell with Guardian’s of Secrets.
Keep an eye out!
In the meantime – Get the free Sanctum Secorum #25b HERE!
The Sanctum Secorum Companion e’zine is free – so there isn’t a barrier to reading the DCC- madness that gibbers off the page in every issue. Still, we think it is a pretty big deal to pass 15,000 downloads and there is plenty more to come.
Thanks for listening.
Thanks for reading.
Thanks for playing.