
Many years ago, a young human warrior and a young female cleric named Aleena did battle with an evil wizard known only as the Infamous One. In a selfless and heroic act, Aleena gave her life to save the fighter and help him defeat the wizard. Her body was returned to her hometown where she was mourned by all.
The Church of Justicia chose to honor Aleena’s sacrifice by naming her a Patron Saint of Adventurers, especially adventuring warriors. A shrine to St. Aleena was constructed and the tale of her death would go on to inspire a generation of brave new heroes. Alas, many of these heroes changed professions, retired from adventuring to raise families, or moved on to greater quests and more fantastic worlds, until in time, Aleena’s sacrifice was all but forgotten.
One who did not forget, however, was the Infamous One. Although the evil wizard took pleasure in the memory of Aleena’s death, he still despised her role in one of his earliest defeats. When he learned of her ascension to sainthood, his rage began to fester and grow.
The Infamous One recently set in motion a campaign of revenge, sending a goblin horde to raze Aleena’s hometown. His assassins then began hunting down adventurers who still professed their faith in St. Aleena. As a final stroke, he sent one of his most vile minions to defile the holy Shrine of St. Aleena.
Can you save the sacred shrine before it is defiled by the Spawn of the Infamous One?
A Level 1 Adventure. No need to have attended previous sessions. No experience, materials, or commitment to future games necessary! Everything needed to play is provided.
Please join the Dungeon Crawl Classics NYC Meetup group (www.meetup.com/DCCNYC) to reserve your spot and also note that the Brooklyn Strategist charges a $10 table fee per player.
Venue Information:
The Brooklyn Strategist
333 Court St
Brooklyn, NY 11201
Ph: (718) 576-3035
Website: https://thebrooklynstrategist.com

Flagstaff Nerds!!
Join us at Historic Barrel and Bottlehouse in Flagstaff, AZ! You’ll get $4 pints with a character sheet.
Feb 17th, we’re playing the alt path of DCC: Deer Lord, so bid in a Level 1 character. No experience necessary; if you don’t have a Level 1 character, we’ll rip you off a 4-pack.
5th Edition Fantasy Drop In Campaign
We play every Tuesday at Comic Kingdom starting 01/08/2019. The game starts at 6pm and runs until 9ish. This is an old school dungeon crawl, come prepared accordingly. New characters are to be level 1 and sourced only from the Players Handbook. No other sources are allowed for characters. We will be using the standard array for stats. If you have any questions message Randy Andrews. Take the package of equipment that comes with your class. We will be using the CREAM rule of leveling. Treasure safely transported back to town is your experience. 1 gold worth of treasure = 1 experience point.
Please see these tips below to have a more pleasant gaming experience.
It often helps for beginning players to have advice on how to play Dungeons & Dragons. Many points are overlooked by novices in their eagerness to get on with the adventure. The following points are given to help these neophite players.
Most importantly, players should be organized and cooperative. Each player should have complete information on his or her character easily on hand and should supply the Dungeon Master with this information quickly and accurately if asked. An adventuring parry will usually involve a variety of alignments and classes, so players should work together to use their abilities effectively. Arguing among players can cause delays, attract monsters, and often result in the wasting of precious resources or even the deaths of some or all of the members. While disagreements about a course of action certainly arise from time to time, players should quickly discuss their options and reach a consensus in order to proceed.
Cooperation s hould also be given to the DM. He or she is the judge of the game and his or her decisions are final. If a player disagrees, he or she should calmly state why, but accept whatever the DM decides. If necessary, the topic can be discussed outside of the game, but for the sake of all players, avoid prolonged disruptions of play. Shouting, crying, pouting, or refusing to accept decisions only angers the other players. The game should be fun for all involved. Not everything will go the way players want it. As such, the DM deserves the continued cooperation, consideration, and respect of all the players. Above all, remember that this is just a game and a little consideration can go far toward avoiding any hard feelings.
Planning is another important part of play. Players should be well equipped, comparing each member’s List and balancing the items on each. No character should be overburdened nor under-equipped. This may mean sharing the costs of extra items. Rope, oil, torches, spikes, and other useful items should always be carried. Plans should be considered for encountering monsters and casting spells.
Caution is also necessary and is a part of planning. A party that charges forward without preparation is almost certainly doomed. Danger should be expected at any moment and from any direction, possibly even from one’s own party. Lying and trickery are not unknown. Cautious play will help avoid many (but not all) tricks and traps and may save a character’s life. However, too much caution is as dangerous as too little. Many instances will require bold and quick actions on the part of the players, before all is lost. As you gain playing experience you will learn the proper pace, but often it is wise to rely on your DM for guidance.
Everything you need to play will be provided if you don’t have it.
Located at Comic Kingdom of Reno, NV this rewritten and modernized adventure is played under the 5e system. With three tables and three experienced Judges running it, it’s sure to bring you back to the old school feel of a dungeon crawl while still using a more modernized ruleset and guidelines.
Played Tuesdays at 6PM, drop on in, there’s plenty of room!

We play Dungeon Crawl Classics RPG with a mix of published adventures and homebrew hexcrawl, bringing in materials from all over the OSR and old-school days of D&D. The Geekery can be found at 1800 S Milton Rd #110-111, Flagstaff, AZ 86001. We start at 6pm and usually go to 10pm. Find us upstairs in the dungeon. Everyone is welcome, no preparation or experience required. Just come and roll some dice. If you have a pencil and some dice of your own, great, but if not, all materials can be provided. Hope to see you there!