Skip to main content

Tales from the Sanctum

Card Catalog

Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Kickstarter Update: Age of Cthulhu 9

It has been unlocked, the DCC RPG stretch goal has been achieved! Hop on over to the kickstarter to be able to get it when the kickstarters ends. More monsters for DCC RPG?! Thank you very much!

A PDF booklet with Dungeon Crawl Classics stats for 10 Cthulhu mythos creatures. Enhance your DCC campaign with the denizens of H.P. Lovecraft’s imagination! Adventurers will lose their minds over these new monsters.

Review: Feast of the Preserver

142751Feast of the Preserver from Shinobi 27 Games is often billed as a “survival horror adventure”, but that isn’t wholly accurate. It is more a mini-campaign than an adventure, weighing in as a 44 page PDF, there is a lot going on here…and all of it delightfully dark. There are probably 12-16 hours of game play here if players really dig deep and investigate all the opportunities afforded them.

Written for a party of 3-4th level PCs, this is not an adventure for a novice Judge. There are a number of twists and turns written into the storyline and, if run like a traditional dungeon crawl, the air of doom and menace would become lost. This adventure thrives on the helplessness of villagers, struck by an unknown plague, a raid for ransom by bandits, and the mysterious titular religious feast. Keeping solid notes and establishing a timeline to keep things running smoothly is recommended.

Once in though? Oh, what an adventure! Survival horror indeed! The players will need to be at their absolute sharpest to escape the hazards they face. It isn’t that the adventure’s threats are overwhelmingly powerful…but they are quite clever. This is an adventure that calls for brains as much as brawn and those seeking to “murder hobo” their way through it will most likely perish. Fools rush in…to a chipper shredder.

The quality of the material itself is also top notch: the interior art is dark and evocative, the writing reminiscent of the classic Hammer films, and the new material presented can easily be pulled and dropped into an ongoing campaign (who doesn’t want a new “dark” patron). This is an adventure that can be dropped into any ongoing campaign of appropriate level or one that can be hinted at and built towards from campaign start. The tools are provided to make players more than a little leery of what dwells in the darkness.

$9.50 gets you a hard copy and the PDF and it is very much worth it.

New Goodman Games Kickstarter Launches

photo-original

The latest Kickstarter effort from Goodman Games has just launched. Of course, these are known for great stretch goals and extras and this time things get interesting.

Up for funding is Age of Cthulhu #9, The Lost of the Expedition, by friend of the show Jon Hook. Beyond the Lovecraftian level of excitement, Goodman Games has kicked things up a notch with a DCC RPG stretch goal.

At $7,000: A PDF booklet with Dungeon Crawl Classics stats for 10 Cthulhu mythos creatures. Enhance your DCC campaign with the denizens of H.P. Lovecraft’s imagination! Adventurers will lose their minds over these new monsters.

Lovecraftian horrors for DCC RPG plus a new Call of Cthulhu adventure (that we here at the Sanctum highly recommend)! With such modest backing goals, let’s see if folks can smash this one out of the park.

The Lost Expedition Kickstarter

Episode #12 – Kothar: Barbarian Swordsman

Get the Sanctum Secorum #12 Companion here!

Episode #12 CoversFrom the world beyond–or past–time Kothar comes. From out of the deepest, most violent recesses of mankind’s collective memory, Kothar the gigantic barbarian strides, the enchanted sword Frostfire glittering in his mighty hand. Lusty, hot-blooded, masterful, unafraid of things real or unreal, Kothar dominates the misty, bloody world before recorded time. Yet, though Kothar’s world existed in another age–perhaps another dimension–it springs vividly to life. Mapped, charted, chronicled, Kothar’s fantastic world suddenly becomes real–the sorcerers, dragons, witches, evil potions, unspeakable monsters. And Kothar, an epic hero for any age, overshadows everything.

Welcome to the Sanctum Secorum podcast. In this episode we look at the world of Gardner F Fox’s Kothar: Barbarian Swordsman.

In addition, we have bonus content to bring to your game: classes, magic items and so much more…after the jump.

Read More

Goodman Games Humble Bundle

From Goodman Games

Adventurer! Goodman Games has partnered with the Bundle of Holding to bring you an amazing deal! Our fellowship brings you the Dungeon Crawlers Bundle, featuring the original D20 Dungeon Crawl Classics tabletop fantasy roleplaying modules from Goodman Games. Since 2003 the Dungeon Crawl Classics line has captured the Old School spirit in over 60 adventures published for Dungeons & Dragons 3.x and its successors under the Open Gaming License. In 2012 Goodman published a free-standing DCC RPG.

You only have one more week to get in on this Bundle of Holding! For this offer Goodman Games has gathered many of the best DCC modules from 2003-07, arranging them to ramp smoothly from 1st to 15th level. They all work great with D&D 3.5, Pathfinder, and their descendants. Written by popular designers like D&D leads Monte Cook and Mike Mearls, these DCC adventures are 100% good, solid dungeon crawls, with bloody combat, intriguing mazes, and no NPCs who aren’t meant to be killed. The monsters you fear, the traps you dread, and the secret doors you know must be there somewhere — they’re all here, for a spectacular bargain price.

Pay just US$9.95 for all five titles in our Low-Level Crawls (levels 1-7, total retail value $51.50) as DRM-free .PDF ebooks:

  • DCC #2: The Lost Vault of Tsathazar Rho (level 1) (retail price $7): An introductory scenario by D&D5 lead designer Mike Mearls set in a temple infested with Lovecraftian creatures.
  • #29: The Adventure Begins (levels 1-2) (retail $20): A huge 268-page anthology of novice-level adventures. Each can kick off a whole campaign.
  • #36: Talons of the Horned King (levels 3-5) (retail $9): Fantasy meets future tech in a wrecked spaceship filled with cyborg monsters.
  • #7: The Secret of Smuggler’s Cove (levels 5-7) (retail $7.50): One of the most admired DCC modules, a rescue mission into a haunted lighthouse that pays homage to the classic Saltmarsh series of AD&D adventures.
  • NEW! #17: Legacy of the Savage Kings (levels 4-6) (retail $8): A terrible Witch Queen is mining corrupted swamp-earth to produce evil Blight Blades. A memorable adventure in the spirit of Keep on the Borderlands.

And if you pay more than the threshold price (currently $17.74), you’ll level up and also get our entire High-Level Crawls of fivemore titles (levels 7-15, total retail value $45):

  • NEW! #8: Mysteries of the Drow (levels 7-9) (retail $8): A tournament adventure especially designed for drow (dark elf) player characters.
  • #50: Vault of the Iron Overlord (levels 7-9) (retail $9): A spinning-dial Vault of Rings and a three-part boss battle ornament this memorable adventure by Monte Cook.
  • #30: Vault of the Dragon Kings (levels 10-12) (retail $13): A seriously deadly Gen Con tournament module set in an immense complex built for titanic monarchs.
  • #12.5: Iron Crypt of the Heretics (levels 11-13) (retail $7): A supposedly impregnable crypt was designed by the world’s greatest thieves, magicians, and seers to keep great evil imprisoned forever — but (uh-oh) didn’t. A DCChomage to Tomb of Horrors.
  • #15: Lost Tomb of the Sphinx Queen (levels 14-15) (retail $8): A puzzle-based adventure leading to a foredestined battle to defeat the last monarch of a long-dead empire of monsters.

The Bundle of Holding page has full details. The sooner you buy in, the better the deal. Sign up now before the bundle offer ends!

Review – Drongo: Ruins of the Witch Kingdoms

Reading through +Mark Hunt‘s “Drongo: Ruins of the Witch Kingdoms “, it would be easy to compare this to the Purple Planet or to MCC but that would do it a great disservice. While Drongo could easily be used to supplement campaigns of either (or any DCC campaign) the level of detail provided gives a great feel for the world, and hints at so much more.

New character classes, races, and the like make this a nice addition to any Judge’s toolbox, with the addition of a nicely thought-provoking section on rewarding PCs that gave me a few ideas.

The book gives details and broad information without becoming overwhelming and inundated with minutia. Rather than flooding the reader with information overload a couple of paragraphs gives a Judge all they need to know to be able to run with a subject. The book is succinct and wholly usable in so many ways that it is simply a must have.

Originally, a limited number of print copies were available at Gen Con 2015 (these sold out). Recently, Drongo came back into print again and copies were making their way around Gary Con to people who had pre-ordered through Mark.  Drongo is well worth picking up in hard copy or PDF.

For ideas how to work Drongo into your campaign, or Appendix N into Drongo, check out Sanctum Secorum Episode #02.

Upcoming Events – Road Crew Games

+Tim Dechene will be running a number of Road Crew Games for RI in April and May. All games are taking place at Untapped Games ( 545 Pawtucket Ave, Pawtucket, RI 02860)  from 2PM-6PM. The announced schedule is as follows:

4/16/2016 Synthetic Swordsmen of the Purple Planet
4/24/2016 Woeful Caves Under Yonder Mountain
5/1/2016 Grimtooth ‘s Museum of Death
5/8/2016 Beyond the Silver Scream
5/15/2016 Crawljammer
5/21/2016 Well of Souls