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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #52 – The Hounds of Skaith

This week, the Keepers of Mystery discuss a work by the Queen of Space Opera, Leigh Brackett, as they dive into The Hounds of Skaith.

In this second volume of Leigh Brackett’s exemplary trilogy The Book of Skaith, Eric John Stark, having expelled the Lords Protector from their northern Citadel and released his friend and mentor galactic ambassador Ashton, heads south to find the wise woman Gerrith, to foment rebellion, and –in spite of the Wandsmen and the Lords Protector’s wishes—to open the dying planet to star travel. Although he is outnumbered, he possesses one extraordinary advantage: he now holds mental mastery over the Hounds of Skaith, fierce mutant beasts that paralyze their enemies by the power of fear alone.

This show originally aired live on the Goodman Games twitch channel on May 23, 2023.

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Sanctum Secorum #42 – Arena

Get the free Sanctum Secorum #42 Companion HERE!

Amid escalating conflict between Earth and mysterious alien Outsiders, massive armadas from both sides are set to meet in what looks to be an evenly matched battle. Bob Carson, the pilot of a small one-man scout ship blacks out while engaging with an Outsider counterpart. When he awakens, he finds himself naked in a small enclosed, circular area about 250 yards (230 m) across. In the distance is an Outsider, which Carson labels a “Roller” because its form is that of a red sphere about 1 yard in diameter with several dozen tentacles.

Carson hears a voice in his mind that identifies itself as an evolved intelligence that has decided to intervene because the upcoming war would utterly destroy one side and hurt the other so badly that it would not be able to one day advance into an evolved intelligence like itself. This Entity therefore chose one individual from each species to fight in single combat. The loser will doom its kind to instant extinction. Carson and his opponent discover through trial and error that there is an invisible barrier between them, and that only inanimate objects can cross it. Carson tries to communicate with the Roller, to see if a compromise is possible, but receives a mental message of unremitting hatred. The battle is joined.

Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Fredric Brown’s classic story, Arena.

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Sanctum Secorum #40 – A Martian Odyssey

Get the free Sanctum Secorum #40 Companion HERE!

Early in the 21st century, nearly twenty years after the invention of atomic power and ten years after the first lunar landing, the four-man crew of the Ares has landed on Mars in the Mare Cimmerium. A week after the landing, Dick Jarvis, the ship’s American chemist, sets out south in an auxiliary rocket to photograph the landscape. Eight hundred miles out, the engine on Jarvis’ rocket gives out, and he crash-lands into one of the Thyle regions. Rather than sit and wait for rescue, Jarvis decides to walk back north to the Ares.

Welcome to the Sanctum Secorum podcast. Tonight we turn our gaze to the red planet, Mars, while we discuss Stanley A. Weinbaum’s, A Martian Odyssey.

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