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Tales from the Sanctum

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Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #33 – The Powder of Hyperborea

Get the free Sanctum Secorum #33 Companion HERE!

Retired master-thief Satampra, Zerios of Uzuldaroum recounts an adventure from days gone by when he and his two companions (Vixeela and the dubious magician/alchemist Veezi Phenquor) endeavored to rob the temple of the moon god Leniqua, and steal away with the Thirty-Nine girdles of virginity by means of stealth, cunning, and a little bit of hyperborean chemistry. Originally published in the Saturn Science Fiction & Fantasy, it is the last of Clark’s Hyperborea cycle.

Welcome to the Sanctum Secorum podcast. Tonight we look at a work by Clark Ashton Smith, The Powder of Hyperborea and match it up with Edgar Johnson’s delightful Street Kids of Ur-Hadad.

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Sanctum Secorum #31 – Jack of Shadows

Get the free Sanctum Secorum #31 Companion HERE!

In a world half of light, half of darkness, where science and magic strive for dominance, there dwells a magical being who is friendly with neither side. Powerful magical entities live on the night side of the planet, and for the most part the entities’ magical powers emanate from distinct loci. Jack of Shadows (also known as Shadowjack), is unique among the magical beings in that he draws his power not from a physical location but from shadow itself. He is nearly incapacitated in complete light or complete darkness, but given access to even a small area of shadow, his potency is unmatched. Jack is a thief who finds himself betrayed and unjustly punished. So he embarks on a vendetta. He wanders through strange realms, encountering witches, vampires, and, finally, his worst enemy: the Lord of Bats. He consults his friend Morningstar, a great dark angel. He is pursued by a monstrous creature called the Borshin. He journeys from nightside to dayside, casting aside his soul in his quest for vengeance – and possibly redemption.

 

Welcome to the Sanctum Secorum podcast. Tonight start our year off  with a work by Roger Zelazny coupled with Harley Stroh’s The Jeweler Who Dealt in Stardust.

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Sanctum Secorum #23 – DCC Lankhmar

Get the free Sanctum Secorum #23 Companion HERE!

Lankhmar is a fictional city in the Fafhrd and the Gray Mouser stories by Fritz Leiber. It is situated on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal, and serves as the home of Leiber’s two antiheroes. It is richly described as a populous, labyrinthine city rife with corruption, decadent and squalid in roughly equal parts and said to be so shrouded by smog that the stars are rarely sighted.

Welcome to the Sanctum Secorum podcast. Tonight is our long awaited interview with Michael Curtis as we discuss the even more long awaited DCC Lankhmar kickstarter.

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