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Tales from the Sanctum

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The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #42 – Arena

Get the free Sanctum Secorum #42 Companion HERE!

Amid escalating conflict between Earth and mysterious alien Outsiders, massive armadas from both sides are set to meet in what looks to be an evenly matched battle. Bob Carson, the pilot of a small one-man scout ship blacks out while engaging with an Outsider counterpart. When he awakens, he finds himself naked in a small enclosed, circular area about 250 yards (230 m) across. In the distance is an Outsider, which Carson labels a “Roller” because its form is that of a red sphere about 1 yard in diameter with several dozen tentacles.

Carson hears a voice in his mind that identifies itself as an evolved intelligence that has decided to intervene because the upcoming war would utterly destroy one side and hurt the other so badly that it would not be able to one day advance into an evolved intelligence like itself. This Entity therefore chose one individual from each species to fight in single combat. The loser will doom its kind to instant extinction. Carson and his opponent discover through trial and error that there is an invisible barrier between them, and that only inanimate objects can cross it. Carson tries to communicate with the Roller, to see if a compromise is possible, but receives a mental message of unremitting hatred. The battle is joined.

Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Fredric Brown’s classic story, Arena.

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Review – Drongo: Ruins of the Witch Kingdoms

Reading through +Mark Hunt‘s “Drongo: Ruins of the Witch Kingdoms “, it would be easy to compare this to the Purple Planet or to MCC but that would do it a great disservice. While Drongo could easily be used to supplement campaigns of either (or any DCC campaign) the level of detail provided gives a great feel for the world, and hints at so much more.

New character classes, races, and the like make this a nice addition to any Judge’s toolbox, with the addition of a nicely thought-provoking section on rewarding PCs that gave me a few ideas.

The book gives details and broad information without becoming overwhelming and inundated with minutia. Rather than flooding the reader with information overload a couple of paragraphs gives a Judge all they need to know to be able to run with a subject. The book is succinct and wholly usable in so many ways that it is simply a must have.

Originally, a limited number of print copies were available at Gen Con 2015 (these sold out). Recently, Drongo came back into print again and copies were making their way around Gary Con to people who had pre-ordered through Mark.  Drongo is well worth picking up in hard copy or PDF.

For ideas how to work Drongo into your campaign, or Appendix N into Drongo, check out Sanctum Secorum Episode #02.

Episode #02 – The Last Castle

Get the Sanctum Secorum #02 Companion  on DrivethruRPG

Covers 02Most humans on Earth live in a small number of elaborate, high-tech castles as idle aristocrats primarily concerned with aesthetics, pastimes and questions of honor and etiquette. Only a small minority of humans live free lives outside of the castles, and are considered barbaric by the inhabitants of the castles. Various alien races serve the latter.

One day, one of those slave races, the Meks, revolt and start besieging the castles. One by one, the castles fall and their residents are killed, until only Castle Hagedorn is left. Most of the decadent castle denizens choose to ignore the danger. One of them, Xanten, decides to fight the Meks and searches for allies inside as well as outside the castle.

Welcome to the Sanctum Secorum podcast. In this episode we examine one of the works by renowned Appendix N author Jack Vance, with The Last Castle.

In addition, we have bonus content to bring to your game: classes,monsters, weapons, and more…after the jump

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