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Tales from the Sanctum

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Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Sanctum Secorum #45 – The Mound

Get the free Sanctum Secorum #45 Companion COMING SOON

The story is narrated by an ethnologist who visits the town of Binger, Oklahoma in 1928 to investigate certain stories related to a certain nearby mound, which is said to be haunted by a strange Indian man by day and a headless woman by night. The local people avoid the place, and there are strange stories of those who dared to venture there either disappearing, or returning insane and inexplicably altered. Being initially quite skeptical, the narrator brings some archaeological tools and visits the mound, noticing that the man pacing it appears closest to the native Indians, but cannot be identified with any known Indian tribe. Through a talisman made of a strange metal given to him by a local chieftain, he unearths a strange cylinder made of the same unidentifiable metal full of hideous engravings and strange hieroglyphics.

Upon discovering a scroll written in Spanish in the cylinder, the narrator returns to his host and begins to translate it. The contents of the scroll, covering a large part of the narrative, describe the travels of one Pánfilo de Zamacona y Nuñez, an asturian explorer, almost 400 years prior. Zamacona recounts how he was a part of an expedition from Mexico to North America, and how, through the help of a native Indian, he discovered a vast underground world filled with grotesque temples, and populated by strange beasts and a highly advanced telepathic civilization who worshipped Cthulhu, Yig, Shub-Niggurath -and, until a certain incident, Tsathoggua. The members of the underground race -who lived in what they called the kingdom of K’nyan- welcomed him, but the more Zamacona learned about them, the more fearful he became.

The narrator is shocked by this scroll but remains skeptical, so the next day he goes to the mound again for further investigation, repeatedly telling himself that this is an elaborate hoax. Upon digging in a depression on the mound, he discovers a staircase leading deep underground…

Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries saddle up and head West to explore H.P. Lovecraft’s The Mound.

What’s that? What about episode #44? Well, its coming folks – just like those missing companions but, as you can see, one of our own having a Kickstarter takes precedence. 😉

Seriously, the Dark Trails Kickstarter is live, Pledge NOW!

 

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News: Dark Trails Kickstarter goes Live!

As of High Noon, our own David Baity has hit the button and rallied the posse. The Dark Trails kickstarter has gone live. In that two hours it has raced towards its goal and is about $1000 shy of its $12,000 goal. With stretch goals posted up through $30,000 this is going to be one doozy of a ride.

This massive tome of DCC-driven weird west goodness features 11 classes, 75 new monsters, and a whole slew of new spells and miracles. It is everything Dark Trails fans have been waiting for, and more!

So strap on your holsters and saddle up! Back the Kickstarter HERE!

 

News: Return to Umerica

Return to the gonzo post-apocalyptic world of Umerica with two new titles being kickstarted right now!

The Umerican Road Atlas, written by Reid San Filippo and Bob Brinkman, expands vehicular mayhem with new vehicles, classes and feats. It includes more details on the gangs of the Wasteland and beyond. It includes a generator to help you breathe life into your own gangs, as well as a roadside attraction generator for the creation of even more interesting places to die. If you run Umerica? You want this book.

Umerica Unnatural, writted by Reid San Filippo and Forrest Aguirre, brings to the table over a dozen new spells; revised psionic rules; eerie new classes; and strange tech, artifacts, and salvage. If you run Umerica? You want this book too.

Good thing they are being kickstarted together, and there is potentially more to come (including the adventure combo of Mall Maul/Under Plunder)! Already closing in on its modest funding goal, you have until Mon, May 6 2019 10:00 PM EDT to back the project.

PLEDGE HERE

Sanctum Secorum #43 – The Carnelian Cube

 

Get the free Sanctum Secorum #43 Companion COMING SOON

The carnelian cube of the title is a small red “dream stone” confiscated by archaeologist Arthur Cleveland Finch from Tiridat Ariminian, one of the workers on the dig he is supervising in Cappadocia. It bears an inscription in Etruscan that appears to identify its original possessor as Apollonius of Tyana, a wandering ascetic/philosopher/wonderworker who lived from 15-100AD. Supposedly, the stone allows the bearer to attain the world of his dreams. Arthur Finch is a man who *thinks* that he knows what he wants… until he has it. Once he has it, the task becomes how to get rid of it.

To sleep, perchance to …. create a new reality!

Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries boldly explore the dream world of The Carnelian Cube by L. Sprague de Camp and Fletcher Pratt.

 

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News: Our Kickstarter Cup Runneth Over (part II)

Yup, you guessed it. The moment we opened up our mouths about the current DCC-related Kickstarters, another one went life (and has already passed its funding goal).

News: Our Kickstarter Cup Runneth Over

There is an amazing array of DCC/MCC and related materials currently up on kickstarter. At the time of writing, ALL of these projects have already met their funding goals and are into stretch goal territory. Here is your quick roundup.

Check This Artifact – Funds Mon, March 4 2019 9:00 AM EST.
Billed as “more deadly artifacts for your mutant crawling game”, this work from Jim Wampler contains 30 new artifacts and a new A.I. for use with MCC or other post-apocalyptic games.

For Glory #1 – Funds Thu, March 21 2019 1:03 PM EDT.
AKA the Hexonomicon, is billed as a setting generator. This looks like it could be really handy for folks getting started with “sandboxing”. Of course, the smell of dittos carries its own nostalgic power.

Ghostlike Crime – Funds Wed, March 13 2019 12:01 PM EDT.
Using DCC mechanics, this game sets players against cryptids, serial killers, hidden cabals, and paranormal threats in a world that is both familiar and yet strange. This looks to be great fun.

The Lesser Key to the Celestial Legion – Funds Thu, February 28 2019 12:00 AM EST.
Donn Stroud (co-host of Drink, Spin, Run and contributor to Metal Gods of Ur-Hadad) and James A Pozenel jr. (author of Angels, Daemons & Beings Between, vol. 2: Elfland Edition) are collaborating to bring greater depth to the religious side of your DCC table. Generating divine messages, religious observances, and a lot more get coverage here. For those who want more depth to DCC Clerics? This is your guide.

Terror of the Stratosfiend – Funds Sun, March 17 2019 12:20 PM EDT.
Quite possibly the most over the top, “gonzo” setting we’ve seen for DCC. This looks like it will be great fun. Our need for this product is summed up in two words, “laser chainsaws”.

HONORABLE MENTION

What Happened at Wyvern Rock? – Funds Sun, March 3 2019 7:36 AM EST.
While not DCC specific, this system neutral zine is meant to introduce “High Strangeness” (aka Swords & Saucery) to your campaign. Aliens, strange livestock behaviors, and more are explored as tools to keep your players guessing, and their characters a little uneasy.