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Tales from the Sanctum

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Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

Review: OS&R: Oubliettes, Sorcery, & Reavers

Disclosure – I was provided a free copy of this product for review with the understanding that my review would be less about the system and more about what in this system is innovative or worth adding to your own DCC game should you choose not to use the system itself. All of that said? Nice…

The product itself is fairly sharp. Art styles vary a bit wildly for my particular taste, but overall, it is a nice looking PDF. When looking at its usefulness for adaptation to DCC? There is some GREAT stuff in here.
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Review: The Tale of Halfdanur the Black

Author +Colin Brodd disagreed with our opinion on Three Hearts and Three Lions. We told our listeners to “punish him” by “buying his books – lots and lots of his books.” Now, we didn’t really think that he should be punished (or even scolded)… but we still think folks should check out his books. Of course, I put my money where our mouth is and bought the lot. I am not disappointed.Read More

Review: Feast of the Preserver

142751Feast of the Preserver from Shinobi 27 Games is often billed as a “survival horror adventure”, but that isn’t wholly accurate. It is more a mini-campaign than an adventure, weighing in as a 44 page PDF, there is a lot going on here…and all of it delightfully dark. There are probably 12-16 hours of game play here if players really dig deep and investigate all the opportunities afforded them.

Written for a party of 3-4th level PCs, this is not an adventure for a novice Judge. There are a number of twists and turns written into the storyline and, if run like a traditional dungeon crawl, the air of doom and menace would become lost. This adventure thrives on the helplessness of villagers, struck by an unknown plague, a raid for ransom by bandits, and the mysterious titular religious feast. Keeping solid notes and establishing a timeline to keep things running smoothly is recommended.

Once in though? Oh, what an adventure! Survival horror indeed! The players will need to be at their absolute sharpest to escape the hazards they face. It isn’t that the adventure’s threats are overwhelmingly powerful…but they are quite clever. This is an adventure that calls for brains as much as brawn and those seeking to “murder hobo” their way through it will most likely perish. Fools rush in…to a chipper shredder.

The quality of the material itself is also top notch: the interior art is dark and evocative, the writing reminiscent of the classic Hammer films, and the new material presented can easily be pulled and dropped into an ongoing campaign (who doesn’t want a new “dark” patron). This is an adventure that can be dropped into any ongoing campaign of appropriate level or one that can be hinted at and built towards from campaign start. The tools are provided to make players more than a little leery of what dwells in the darkness.

$9.50 gets you a hard copy and the PDF and it is very much worth it.

Review – Drongo: Ruins of the Witch Kingdoms

Reading through +Mark Hunt‘s “Drongo: Ruins of the Witch Kingdoms “, it would be easy to compare this to the Purple Planet or to MCC but that would do it a great disservice. While Drongo could easily be used to supplement campaigns of either (or any DCC campaign) the level of detail provided gives a great feel for the world, and hints at so much more.

New character classes, races, and the like make this a nice addition to any Judge’s toolbox, with the addition of a nicely thought-provoking section on rewarding PCs that gave me a few ideas.

The book gives details and broad information without becoming overwhelming and inundated with minutia. Rather than flooding the reader with information overload a couple of paragraphs gives a Judge all they need to know to be able to run with a subject. The book is succinct and wholly usable in so many ways that it is simply a must have.

Originally, a limited number of print copies were available at Gen Con 2015 (these sold out). Recently, Drongo came back into print again and copies were making their way around Gary Con to people who had pre-ordered through Mark.  Drongo is well worth picking up in hard copy or PDF.

For ideas how to work Drongo into your campaign, or Appendix N into Drongo, check out Sanctum Secorum Episode #02.