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Tales from the Sanctum

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Welcome

The Sanctum Secorum podcast plumbs the depths of Appendix N as it applies to DCC RPG. Each show reviews one piece of Appendix N media — be it literature or film — and then discusses how to bring aspects of it to the table for your DCC game. We explore how the selected piece might already easily fit into particular modules and DCC settings, and we highlight one specific DCC module that really ties into the Appendix N material.

Enter the Sanctum Secorum… and be inspired.

NEWS: Sanctum Secorum Quarterly #1


Yes, we know, today is the day where people tend to make outrageous claims in the name of April Fool’s Day. Well, we here at the Sanctum Secorum were hard at work on March 31st and, just under the wire, released the premiere issue of Sanctum Secorum Quarterly (the March 2023 issue), in the nick of time.

It is loaded with great gameable content such as monsters and spells, and also includes film and fiction reviews and a brand new adventure – The Pillar of the Pachyderm – based on Robert E Howard’s The Tower of the Elephant. It is a hefty PDF and, as always, it is completely free!

SSQ wouldn’t be possible without the fantastic team that we’ve assembled: Daniel J. Bishop, Morten Braten, Bob Brinkman, Jen Brinkman, Marc Bruner, Blair DeMarco-Wettlaufer, Gord Hanson, Michael Harrington, Brett Hess, Ian McDonald, James A. Pozenel jr., Matt Robertson, Stefan Surratt, Joan Troyer, and Keepers Nafets & Zinolestimus. An amazing pool of talented individuals made this happen and, are already at work on the June issue.

Again, utterly free. Our gift to the community which we are all a part of.

You can get it HERE and, if you enjoy it, please write a review. It is a great way to thank the team for all of their hard work.

Sanctum Secorum #42 – Arena

Get the free Sanctum Secorum #42 Companion HERE!

Amid escalating conflict between Earth and mysterious alien Outsiders, massive armadas from both sides are set to meet in what looks to be an evenly matched battle. Bob Carson, the pilot of a small one-man scout ship blacks out while engaging with an Outsider counterpart. When he awakens, he finds himself naked in a small enclosed, circular area about 250 yards (230 m) across. In the distance is an Outsider, which Carson labels a “Roller” because its form is that of a red sphere about 1 yard in diameter with several dozen tentacles.

Carson hears a voice in his mind that identifies itself as an evolved intelligence that has decided to intervene because the upcoming war would utterly destroy one side and hurt the other so badly that it would not be able to one day advance into an evolved intelligence like itself. This Entity therefore chose one individual from each species to fight in single combat. The loser will doom its kind to instant extinction. Carson and his opponent discover through trial and error that there is an invisible barrier between them, and that only inanimate objects can cross it. Carson tries to communicate with the Roller, to see if a compromise is possible, but receives a mental message of unremitting hatred. The battle is joined.

Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Fredric Brown’s classic story, Arena.

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