This was a level one MCC game held at Tower Games in Minneapolis when our monthly Saturday Night Space Opera game needed a second table. Jen’s Numenera game could only handle seven players, so I ran a second table (of eight players) and game them level one pre-gens. A fantastic game, a near TPK (one survivor only) when one player decided that a pyrokinesis mutation was just the ticket when fighting a living metal overseer in the room with hot and cold running fusion generators. Good stuff.
Located at Comic Kingdom of Reno, NV this rewritten and modernized adventure is played under the 5e system. With three tables and three experienced Judges running it, it’s sure to bring you back to the old school feel of a dungeon crawl while still using a more modernized ruleset and guidelines.
Played Tuesdays at 6PM, drop on in, there’s plenty of room!
Hampton Inn, Longview, TX @ 6 pm.
Nerds of the North present: Paranoia (Mutant Complex Crawl)
Description: Welcome to MCC Sector
Citizen!!! You’re in the right place at the RIGHT TIME! Teela-O has moved to prime time, you and these other fine Infra-reds are going to be VID STARZ!!! That’s right, here, take these orange pills…yes, it’s OK, check your PDC, and you will see, there, you’ve been promoted to Orange Clearance levels, and you’re the next stars of ‘SHOOTERS!
Cue the music!
Good guys, Good guys,
Whatcha gonna do, whatcha gonna do,
When the commie mutant traitors come for you!
A very loose alpha complex test of using MCC rules for Paranoia. Id you don’t know MCC rules. Good because knowing the rules is treason.
GM: Ron-U-FUN-1