Feb
8
Fri
Blacklisted in Lankhmar
Feb 8 @ 6:00 pm – Feb 10 @ 12:00 am

Gary Con 2019

Feb
9
Sat
Cary Crawl Classics – Sailors on the Starless Sea @ TN
Feb 9 @ 1:00 pm – 1:00 pm

The Gamer’s Armory
Cary, NC
683 Cary Towne Blvd F, Cary, NC 27511
Level 0s will be available if you don’t have your own.

Feb
10
Sun
DCC Lankhmar Episode 3: New Beginnings
Feb 10 @ 1:30 pm – 1:30 pm

DCC Lankhmar Episode 3: New Beginnings
“Dominating the Land of Lankhmar and crouching at the silty mouth of the River Hlal in a secure corner between the grain fields, the Great Salt Marsh, and the Inner Sea is the massive-walled and mazy-alleyed metropolis of Lankhmar, thick with thieves and shaven priests, lean-framed magicians and fat-bellied merchants—Lankhmar the Imperishable, the City of the Black Toga.”
Join the Lords of Sarcasm for an ongoing DCC campaign set in the upcoming Lankhmar setting (released mid-2019). This will be an OPEN campaign and everyone is welcome to drop in and give it a try. DCC rules will be taught onsite and Dungeon Crawl Classics QuickStart Rulebooks distributed to newcomers (based on availability). Pregens will be provided for drop-in players and full characters created for those that wish to continue long-term.
Urban adventure and roguish good times await those brave (or fool-hardy) souls willing to prowl the darkened alleys of Lankhmar.
Episode 3: The group has set up shop in the tenements filling the remains of the Temple of Djil but will they be able to hold onto their new base of operations? Mysterious tales of treasure and the evil machinations of local gang lords and other criminals.
This is an ongoing DCC campaign.
Pregens will be provided or characters created onsite.
Dice are available.
Location: Epikos, Brainerd Road location (RPG Room 1).
Date: Sunday, February 10th (continuing every other Sunday)
Time: 1:30 PM to 6:00 PM.
Epikos Midtown
5864 Brainerd Rd
Chattanooga, TN 37411
(423) 531-4184
[Art by Doug Kovacs]

Feb
12
Tue
5th Edition Fantasy Drop In Campaign
Feb 12 @ 6:00 pm – 6:00 pm

5th Edition Fantasy Drop In Campaign
We play every Tuesday at Comic Kingdom starting 01/08/2019. The game starts at 6pm and runs until 9ish. This is an old school dungeon crawl, come prepared accordingly. New characters are to be level 1 and sourced only from the Players Handbook. No other sources are allowed for characters. We will be using the standard array for stats. If you have any questions message Randy Andrews. Take the package of equipment that comes with your class. We will be using the CREAM rule of leveling. Treasure safely transported back to town is your experience. 1 gold worth of treasure = 1 experience point.
Please see these tips below to have a more pleasant gaming experience.
It often helps for beginning players to have advice on how to play Dungeons & Dragons. Many points are overlooked by novices in their eagerness to get on with the adventure. The following points are given to help these neophite players.
Most importantly, players should be organized and cooperative. Each player should have complete information on his or her character easily on hand and should supply the Dungeon Master with this information quickly and accurately if asked. An adventuring parry will usually involve a variety of alignments and classes, so players should work together to use their abilities effectively. Arguing among players can cause delays, attract monsters, and often result in the wasting of precious resources or even the deaths of some or all of the members. While disagreements about a course of action certainly arise from time to time, players should quickly discuss their options and reach a consensus in order to proceed.
Cooperation s hould also be given to the DM. He or she is the judge of the game and his or her decisions are final. If a player disagrees, he or she should calmly state why, but accept whatever the DM decides. If necessary, the topic can be discussed outside of the game, but for the sake of all players, avoid prolonged disruptions of play. Shouting, crying, pouting, or refusing to accept decisions only angers the other players. The game should be fun for all involved. Not everything will go the way players want it. As such, the DM deserves the continued cooperation, consideration, and respect of all the players. Above all, remember that this is just a game and a little consideration can go far toward avoiding any hard feelings.
Planning is another important part of play. Players should be well equipped, comparing each member’s List and balancing the items on each. No character should be overburdened nor under-equipped. This may mean sharing the costs of extra items. Rope, oil, torches, spikes, and other useful items should always be carried. Plans should be considered for encountering monsters and casting spells.
Caution is also necessary and is a part of planning. A party that charges forward without preparation is almost certainly doomed. Danger should be expected at any moment and from any direction, possibly even from one’s own party. Lying and trickery are not unknown. Cautious play will help avoid many (but not all) tricks and traps and may save a character’s life. However, too much caution is as dangerous as too little. Many instances will require bold and quick actions on the part of the players, before all is lost. As you gain playing experience you will learn the proper pace, but often it is wise to rely on your DM for guidance.
Everything you need to play will be provided if you don’t have it.

Feb
17
Sun
DCC RPG PGH Presents: DCC & Lankhmar
Feb 17 @ 12:00 pm – 12:00 pm
DCC RPG PGH Presents: DCC & Lankhmar

Phantom of the Attic Games
406 S. Craig Street, Pittsburgh, PA 15213
Mike is offering DCC Lankhmar: The Fence’s Fortuitous Folly. Follow those hands! Rooga the Fence has a weakness for the strange and bizarre. When a curious pair of silver-plated skeletal hands animates and escapes the shop, where will they lead. Legend claims they will lead the way to buried treasure. Will you follow? This is a 2nd-level DCC Lankhmar adventure written by Daniel Bishop, and will be played using ‘Literary Lankhmar’ rules.
Stefan is offering the DCC RPG Classic: People of the Pit! It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
As always, no experience expected! We’ll teach the rules and have all the stuff you’ll need to play!

Feb
19
Tue
5th Edition Fantasy Drop In Campaign
Feb 19 @ 6:00 pm – 6:00 pm

5th Edition Fantasy Drop In Campaign
We play every Tuesday at Comic Kingdom starting 01/08/2019. The game starts at 6pm and runs until 9ish. This is an old school dungeon crawl, come prepared accordingly. New characters are to be level 1 and sourced only from the Players Handbook. No other sources are allowed for characters. We will be using the standard array for stats. If you have any questions message Randy Andrews. Take the package of equipment that comes with your class. We will be using the CREAM rule of leveling. Treasure safely transported back to town is your experience. 1 gold worth of treasure = 1 experience point.
Please see these tips below to have a more pleasant gaming experience.
It often helps for beginning players to have advice on how to play Dungeons & Dragons. Many points are overlooked by novices in their eagerness to get on with the adventure. The following points are given to help these neophite players.
Most importantly, players should be organized and cooperative. Each player should have complete information on his or her character easily on hand and should supply the Dungeon Master with this information quickly and accurately if asked. An adventuring parry will usually involve a variety of alignments and classes, so players should work together to use their abilities effectively. Arguing among players can cause delays, attract monsters, and often result in the wasting of precious resources or even the deaths of some or all of the members. While disagreements about a course of action certainly arise from time to time, players should quickly discuss their options and reach a consensus in order to proceed.
Cooperation s hould also be given to the DM. He or she is the judge of the game and his or her decisions are final. If a player disagrees, he or she should calmly state why, but accept whatever the DM decides. If necessary, the topic can be discussed outside of the game, but for the sake of all players, avoid prolonged disruptions of play. Shouting, crying, pouting, or refusing to accept decisions only angers the other players. The game should be fun for all involved. Not everything will go the way players want it. As such, the DM deserves the continued cooperation, consideration, and respect of all the players. Above all, remember that this is just a game and a little consideration can go far toward avoiding any hard feelings.
Planning is another important part of play. Players should be well equipped, comparing each member’s List and balancing the items on each. No character should be overburdened nor under-equipped. This may mean sharing the costs of extra items. Rope, oil, torches, spikes, and other useful items should always be carried. Plans should be considered for encountering monsters and casting spells.
Caution is also necessary and is a part of planning. A party that charges forward without preparation is almost certainly doomed. Danger should be expected at any moment and from any direction, possibly even from one’s own party. Lying and trickery are not unknown. Cautious play will help avoid many (but not all) tricks and traps and may save a character’s life. However, too much caution is as dangerous as too little. Many instances will require bold and quick actions on the part of the players, before all is lost. As you gain playing experience you will learn the proper pace, but often it is wise to rely on your DM for guidance.
Everything you need to play will be provided if you don’t have it.

Feb
20
Wed
The Fay Sisters’s Fate @ GOB
Feb 20 @ 6:00 pm – 6:00 pm

Fifth Edition Fantasy The Fey Sisters’ Fate at Guild of Blades 775 E 14 Mile Rd Clawson, Mi 48017
Fleeing the ancient horrors released previously from The Forgotten Hive, the party now hopes they can change The Fey Sister’s Fate before the past catches up with them…

Feb
26
Tue
5th Edition Fantasy Drop In Campaign
Feb 26 @ 6:00 pm – 6:00 pm

5th Edition Fantasy Drop In Campaign
We play every Tuesday at Comic Kingdom starting 01/08/2019. The game starts at 6pm and runs until 9ish. This is an old school dungeon crawl, come prepared accordingly. New characters are to be level 1 and sourced only from the Players Handbook. No other sources are allowed for characters. We will be using the standard array for stats. If you have any questions message Randy Andrews. Take the package of equipment that comes with your class. We will be using the CREAM rule of leveling. Treasure safely transported back to town is your experience. 1 gold worth of treasure = 1 experience point.
Please see these tips below to have a more pleasant gaming experience.
It often helps for beginning players to have advice on how to play Dungeons & Dragons. Many points are overlooked by novices in their eagerness to get on with the adventure. The following points are given to help these neophite players.
Most importantly, players should be organized and cooperative. Each player should have complete information on his or her character easily on hand and should supply the Dungeon Master with this information quickly and accurately if asked. An adventuring parry will usually involve a variety of alignments and classes, so players should work together to use their abilities effectively. Arguing among players can cause delays, attract monsters, and often result in the wasting of precious resources or even the deaths of some or all of the members. While disagreements about a course of action certainly arise from time to time, players should quickly discuss their options and reach a consensus in order to proceed.
Cooperation s hould also be given to the DM. He or she is the judge of the game and his or her decisions are final. If a player disagrees, he or she should calmly state why, but accept whatever the DM decides. If necessary, the topic can be discussed outside of the game, but for the sake of all players, avoid prolonged disruptions of play. Shouting, crying, pouting, or refusing to accept decisions only angers the other players. The game should be fun for all involved. Not everything will go the way players want it. As such, the DM deserves the continued cooperation, consideration, and respect of all the players. Above all, remember that this is just a game and a little consideration can go far toward avoiding any hard feelings.
Planning is another important part of play. Players should be well equipped, comparing each member’s List and balancing the items on each. No character should be overburdened nor under-equipped. This may mean sharing the costs of extra items. Rope, oil, torches, spikes, and other useful items should always be carried. Plans should be considered for encountering monsters and casting spells.
Caution is also necessary and is a part of planning. A party that charges forward without preparation is almost certainly doomed. Danger should be expected at any moment and from any direction, possibly even from one’s own party. Lying and trickery are not unknown. Cautious play will help avoid many (but not all) tricks and traps and may save a character’s life. However, too much caution is as dangerous as too little. Many instances will require bold and quick actions on the part of the players, before all is lost. As you gain playing experience you will learn the proper pace, but often it is wise to rely on your DM for guidance.
Everything you need to play will be provided if you don’t have it.

Feb
27
Wed
Fifth Edition Fantasy @ GOB
Feb 27 @ 6:00 pm – 6:00 pm

Fifth Edition Fantasy #2 – The Fey Sisters’ Fate
02/27
6p-9.30p?
Guild of Blades Hobby Shop
775 E 14 mile rd
Clawson MI 48017
New Players welcome! The evil in the woods continues! Who knew helping the Fey could be so deadly? Last session half the party was swallowed whole by giant frogs!

Mar
2
Sat
MACE West @ MN
Mar 2 @ 8:00 am – 8:00 am

DCC Lankhmar
Asheville NC