Feb
22
Fri
Time Warpers
Feb 22 @ 6:30 pm – Mar 2 @ 12:00 am
Time Warpers

555 Pompton Ave., Cedar Grove, NJ
DCC 1st Level – All Welcome – 0 Level pregens provided if needed.

Feb
26
Tue
DCC Beginner’s Game Event
Feb 26 @ 12:30 pm – 12:30 pm
DCC Beginner's Game Event

Gaming Club Campus Event. Tuesday, 12/26 at 12:30pm. Another intro session is being held on the first day of the event. These sessions will guide students through the character creation process for DCC and get them set up for the spring games put on by the club. While supplies last–DCC bookmarks, folders, pencils, and drinking cups handed out.

5th Edition Fantasy Drop In Campaign
Feb 26 @ 6:00 pm – 6:00 pm

5th Edition Fantasy Drop In Campaign
We play every Tuesday at Comic Kingdom starting 01/08/2019. The game starts at 6pm and runs until 9ish. This is an old school dungeon crawl, come prepared accordingly. New characters are to be level 1 and sourced only from the Players Handbook. No other sources are allowed for characters. We will be using the standard array for stats. If you have any questions message Randy Andrews. Take the package of equipment that comes with your class. We will be using the CREAM rule of leveling. Treasure safely transported back to town is your experience. 1 gold worth of treasure = 1 experience point.
Please see these tips below to have a more pleasant gaming experience.
It often helps for beginning players to have advice on how to play Dungeons & Dragons. Many points are overlooked by novices in their eagerness to get on with the adventure. The following points are given to help these neophite players.
Most importantly, players should be organized and cooperative. Each player should have complete information on his or her character easily on hand and should supply the Dungeon Master with this information quickly and accurately if asked. An adventuring parry will usually involve a variety of alignments and classes, so players should work together to use their abilities effectively. Arguing among players can cause delays, attract monsters, and often result in the wasting of precious resources or even the deaths of some or all of the members. While disagreements about a course of action certainly arise from time to time, players should quickly discuss their options and reach a consensus in order to proceed.
Cooperation s hould also be given to the DM. He or she is the judge of the game and his or her decisions are final. If a player disagrees, he or she should calmly state why, but accept whatever the DM decides. If necessary, the topic can be discussed outside of the game, but for the sake of all players, avoid prolonged disruptions of play. Shouting, crying, pouting, or refusing to accept decisions only angers the other players. The game should be fun for all involved. Not everything will go the way players want it. As such, the DM deserves the continued cooperation, consideration, and respect of all the players. Above all, remember that this is just a game and a little consideration can go far toward avoiding any hard feelings.
Planning is another important part of play. Players should be well equipped, comparing each member’s List and balancing the items on each. No character should be overburdened nor under-equipped. This may mean sharing the costs of extra items. Rope, oil, torches, spikes, and other useful items should always be carried. Plans should be considered for encountering monsters and casting spells.
Caution is also necessary and is a part of planning. A party that charges forward without preparation is almost certainly doomed. Danger should be expected at any moment and from any direction, possibly even from one’s own party. Lying and trickery are not unknown. Cautious play will help avoid many (but not all) tricks and traps and may save a character’s life. However, too much caution is as dangerous as too little. Many instances will require bold and quick actions on the part of the players, before all is lost. As you gain playing experience you will learn the proper pace, but often it is wise to rely on your DM for guidance.
Everything you need to play will be provided if you don’t have it.

Keep On The Borderlands
Feb 26 @ 6:00 pm – 6:00 pm

Located at Comic Kingdom of Reno, NV this rewritten and modernized adventure is played under the 5e system. With three tables and three experienced Judges running it, it’s sure to bring you back to the old school feel of a dungeon crawl while still using a more modernized ruleset and guidelines.
Played Tuesdays at 6PM, drop on in, there’s plenty of room!

Keep On The Borderlands
Feb 26 @ 6:00 pm – 6:00 pm

Located at Comic Kingdom of Reno, NV this rewritten and modernized adventure is played under the 5e system. With three tables and three experienced Judges running it, it’s sure to bring you back to the old school feel of a dungeon crawl while still using a more modernized ruleset and guidelines.
Played Tuesdays at 6PM, drop on in, there’s plenty of room!

DCC Road Crew Chicago
Feb 26 @ 7:00 pm – 7:00 pm
DCC Road Crew Chicago

Join us every Tuesday at 7PM at The Beer Temple (3173 N Elston Ave, Chicago, IL 60618) as we roll some dice and enjoy some great beer!
We run a campaign-style road crew DCCRPG game with a continuous story-arc and changing world – however we are completely open to players popping in and out of the game as needed! Any given night we may be running original content written by our judges, or official adventures modified slightly to fit into our campaign. Players of all levels of experience with Dungeon Crawl Classics and tabletop RPGS are welcome!

Feb
27
Wed
Tassie DCC Road Crew Number 9 – Grimtooth’s Museum of Death
Feb 27 @ 1:30 pm – 1:30 pm
Tassie DCC Road Crew Number 9 - Grimtooth's Museum of Death

Pigling the Burglar, Hodrin the Panther-Thief, Mira Starsweeper the Elvish Rogue and Kiara the Assassin, names that are all whispered in darkened Taverns across the Realm, have received ravens bearing invitations from the Demonic Troll known as Grimtooth. Together the scoundrels somehow manage to convince the rest of the party that this could be it….The Big Score! Grimtooth’s treasure room of near-infinite wealth is just waiting for them to waltz in and take whatever they please (encumbrance be damned!). All the heroes have to do is survive the deadliest and most devious traps ever placed in a dungeon by a homicidal troll! Will they somehow prevail against the many agonising deaths that await them?
Find out on the 27th of February at Area-52 Game Store (104 Elizabeth St. Hobart, Tasmania) as Tassie Road Crew Number Nine kicks off with “Grimtooth’s Museum of Death” @ 1.30 PM. Newbies welcome – Pre-generated characters available!
(Our table is a positive, friendly, and welcoming space for all adventurers, regardless of class, race, gender, or sexual identity. Any negativity fuelled by real-world ignorance, hate, or fear will be met with swift action and possible permanent teleportation to the plane of eternal banishment.)

Dungeon Crawls & Tavern Halls
Feb 27 @ 6:00 pm – 6:00 pm
Dungeon Crawls & Tavern Halls

Dungeon Crawl Classics. at Uno Pizzeria & Grill; 225 Sloan Ave; Hamilton, NJ 08619

Fifth Edition Fantasy @ GOB
Feb 27 @ 6:00 pm – 6:00 pm

Fifth Edition Fantasy #2 – The Fey Sisters’ Fate
02/27
6p-9.30p?
Guild of Blades Hobby Shop
775 E 14 mile rd
Clawson MI 48017
New Players welcome! The evil in the woods continues! Who knew helping the Fey could be so deadly? Last session half the party was swallowed whole by giant frogs!

Toronto Crawl Classics @ The Sword & Board, 1193 Bloor Street West
Feb 27 @ 6:00 pm – 6:00 pm
Toronto Crawl Classics @ The Sword & Board, 1193 Bloor Street West

Level 1 PCs gathered in the Waking Eye continue their adventures.
New players are welcome! No experience or commitment necessary!