Where we continue to build on our partnership with Axe Cop co-creator Ethan Nicolle in an effort to warn of the impending bearmageddon as well as bring nightmarish inspiration to your DCC table.

Bearboon (I)
“When asked for a statement Dr David Berkpocet A.F.C. stated conclusively “The BEARBOON will rip your face off then wipe his bright red hind parts with it.”
     – Christopher Ouellette, Bearmageddon News Network

The first of two known types of baboon/bear hybrids, this ursine-sized creature combines the aspects of a brown bear and a baboon in a misleading countenance. If encountered when its hindquarters cannot be seen, this creature can pass for a large example of an ordinary baboon, until it is too late.

Bearboon (I): Init +2; Atk bite +4 melee (1d6+5) or grab +2 melee (1d8+5+rake); AC 15; HD 6d8; MV 40’ or climb 20’; Act 1d20; SP rake for additional 1d8+5 damage per round target is held; SV Fort +10, Ref +6, Will +2; AL C.

Rake: Once the bearboon successfully grabs a target it continues to clutch their victim in subsequent rounds. Breaking the hold requires a DC 18 Strength check. Each round the target is held (including the first) the bearboon automatically succeeds in raking their victim while additionally being able to bite.



Bearboon (II)
“San Diego Zoo officials confirmed the zoo was placed on lock down moments after the new bearboon exhibit was opened. The raging hybrids breached their enclosure Saturday, maiming hundreds and killing at least ninety-seven people. Many zoo animals were killed as well, including three hippos, all of the flamingos, and famed elephant TV star, Quentin Snuffly, best known for her role in car insurance commercials.”
     – Mike Weber, Bearmageddon News Network

The second of two known types of baboon/bear hybrids, this creature, while smaller than its cousin, is no less dangerous. A baboon with the head and claws of a bear, this bearboon combines the ferocity of a bear with the agility and speed of a baboon. To make them even more terrifying, these bearboons hunt in packs.

Bearboon (II): Init +5; Atk bite +4 melee (1d8+2) or claw +3 melee (1d6+2); AC 15; HD 3d8; MV 30’ or climb 30’; Act 3d20; SP Piling; SV Fort +4, Ref +6, Will +2; AL C.

Piling: If a single bearboon scores two claw hits in a round, subsequent attacks made by other bearboons in the same round gain a +1 bonus to hit and damage. This bonus is cumulative for each bearboon that piles onto a single, hapless target.

Bearboons are the creation of Axe Cop co-creator Ethan Nicolle (@axecop) and is used with his kind permission. A slew of other ursine horrors can be found in the pages of Bearmageddon as well as within Dickinson Killdeer’s Guide to Bears of the Apocalypse. You may follow the nightmarish story of the bearboon at Bearmageddon News Network.